Dishonored 2
From AppleGamingWiki, the wiki about gaming on M1 Apple silicon Macs
Developers | |
---|---|
Arkane Studios | |
Publishers | |
Bethesda Softworks | |
Engines | |
Void Engine | |
Reception | |
Metacritic | 88 |
OpenCritic | 86 |
IGDB | 89 |
Resources | |
PCGamingWiki | |
Apple Silicon Games | |
Codeweavers | |
macOS Compatibility
Compatibility layer | Rating | Notes |
---|---|---|
CrossOver | Shader compilation is a problem, but once it loads/is finished for that area only, the game runs very well with the occasional hiccup here and there.[1] | |
Wine | Same performance as Crossover, but unfortunately DXVK Async doesn't work.[2] | |
Virtualization | ||
Parallels | Worst method out of Crossover and Whisky, as at medium settings and a 1512x948 resolution the game chugs around 20-35 FPS. Adaptive resolution helps, but the game is technically playable.[3] | |
Multi-booting | ||
Windows 10 ARM | ||
Linux ARM |
- ↑ Verified by User:Nitrothunder224 on December 16th, 2024
- Device: MacBook Pro M3 Pro 18 GB Ram
- OS: macOS Sequoia 15.2 (24C101)
- Method: Crossover
- Game version: 24.0.5 (24.0.5.37094)
- Store: Steam
- Settings: Custom (Medium)
- Framerate: 60+ FPS
- ↑ Verified by User:Nitrothunder224 on December 16th, 2024
- Device: MacBook Pro M3 Pro 18 GB Ram
- OS: macOS Sequoia 15.2 (24C101)
- Method: Whisky
- Game version: 2.3.4 (42)
- Store: Steam
- Settings: Custom (Medium)
- Framerate: 60+ FPS
- ↑ Verified by User:Nitrothunder224 on December 16th, 2024
- Device: MacBook Pro M3 Pro 18 GB Ram
- OS: Windows 11 Pro ARM (26100.2033)
- Method: Parallels Desktop
- Game version: 20
- Store: Steam
- Settings: Very low w/o Adaptive Resolution
- Framerate: 20ish FPS