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Rocket League

From AppleGamingWiki, the wiki about gaming on M1 Apple silicon Macs
Revision as of 10:49, 10 March 2022 by 157.231.63.127 (talk)
Rocket League
Rocket League cover
Developers
Psyonix
Linux Timothee Besset[1]
Linux Ryan C. Gordon
Publishers
Psyonix
Engines
Unreal Engine 3
Release dates
July 7, 2015
macOS September 8, 2016 [2][Note 1]
September 8, 2016 [2][Note 1]
Reception
Metacritic 86
OpenCritic 87
IGDB 89
Resources
PCGamingWiki
Apple Silicon Games
Codeweavers
WineHQ
Rocket League on HowLongToBeat
Rocket League on IGDB
Rocket League on MobyGames
Rocket League on Wikipedia

macOS Compatibility

Method Rating Notes
Rosetta 2 Perfect Steam version is no longer available to purchase, it functions but cannot connect to online multiplayer.
Compatibility layer
CrossOver Playable 60 FPS possible using Heroic method. 50-60 FPS in online play via Steam. If using Crossover or Heroic to play nameplates will be missing.[4]
Wine Unknown
Virtualization
Parallels Perfect Playable[5]

Availability

See PCGamingWiki for Windows and/or Linux availability.

Gameplay videos

Notes

  1. 1.0 1.1 Linux and OS X were discontinued on March 10, 2020.[3]

References

  1. Timothee Besset on Twitter - last accessed on 2016-09-09
    "( I am working on Linux ports again! )"
  2. 2.0 2.1 In-Depth with the Rumble Update
  3. Steam :: Rocket League :: March Update Releases March 10 - last accessed on 2020-03-12
    "The March Update will be the final update for Mac and Linux versions of Rocket League."
  4. Verified by [[User:]] on 2021-10-28
    Device: MacBook Pro M1 Pro 8 CPU 14 GPU 16GB RAM
    OS: macOS 12.0.1
    Method: CrossOver 21.0.0.33720
    Store: Steam
    Resolution: 2704x1756
    Settings: High Quality, High Detail and FXAA High
    Framerate: 55-60
    Controller: Xbox via Bluetooth
    Comment: Many unimportant textures are invisible, but so are nameplates. Momentary lag when opening settings menu
  5. Verified by User:BringBackTron and Jhelzei on 2021-04-20
    Device: MacBook Pro M1 2020 8GB RAM
    OS: macOS 11.3 Beta 8
    Method: Windows ARM Build 21359 on Parallels 16.5
    Resolution: 1440x900
    Settings: Quality(Custom)
    Framerate: 45 FPS
    Comment: Controller support works flawlessly