Rocket League
From AppleGamingWiki, the wiki about gaming on M1 Apple silicon Macs
Developers | |
---|---|
Psyonix | |
Linux | Timothee Besset[1] |
Linux | Ryan C. Gordon |
Publishers | |
Psyonix | |
Engines | |
Unreal Engine 3 | |
Release dates | |
July 7, 2015 | |
macOS | September 8, 2016 [2][Note 1] |
September 8, 2016 [2][Note 1] | |
Reception | |
Metacritic | 86 |
OpenCritic | 87 |
IGDB | 89 |
Resources | |
PCGamingWiki | |
Apple Silicon Games | |
Codeweavers | |
WineHQ | |
macOS Compatibility
Method | Rating | Notes |
---|---|---|
Rosetta 2 | Steam version is no longer available to purchase, it functions but cannot connect to online multiplayer. | |
Compatibility layer | ||
CrossOver | 60 FPS possible using Heroic method. 50-60 FPS in online play via Steam[4] | |
Wine | ||
Virtualization | ||
Parallels | Playable[5] |
Availability
- See PCGamingWiki for Windows and/or Linux availability.
Gameplay videos
Notes
References
- ↑ Timothee Besset on Twitter - last accessed on 2016-09-09
- "( I am working on Linux ports again! )"
- ↑ 2.0 2.1 In-Depth with the Rumble Update
- ↑ Steam :: Rocket League :: March Update Releases March 10 - last accessed on 2020-03-12
- "The March Update will be the final update for Mac and Linux versions of Rocket League."
- ↑ Template:Refdevice=MacBook Pro M1 Pro 10 core 16GB RAM
- ↑ Verified by User:BringBackTron and Jhelzei on 2021-04-20
- Device: MacBook Pro M1 2020 8GB RAM
- OS: macOS 11.3 Beta 8
- Method: Windows ARM Build 21359 on Parallels 16.5
- Resolution: 1440x900
- Settings: Quality(Custom)
- Framerate: 45 FPS
- Comment: Controller support works flawlessly