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Difference between revisions of "Control"

From AppleGamingWiki, the wiki about gaming on M1 Apple silicon Macs
 
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{{Infobox game
 
{{Infobox game
|cover        = control.png
+
|cover        = Control cover.jpg
{{Image|Control.png|Caption}}
 
 
 
 
|developers  =  
 
|developers  =  
 
{{Infobox game/row/developer|Remedy Entertainment}}
 
{{Infobox game/row/developer|Remedy Entertainment}}
{{Infobox game/row/developer|Mi'pu'mi Games|ref=<ref>{{Refurl|url=https://
+
|title=Control -  
{{Image|www.mipumi.com/games/control}}
 
|title=Control - Mi'pu'mi Games|date=2022-10-05}}</ref>}}
 
{{Infobox game/row/developer|General Arcade|GOG.com|ref=<ref>{{Refurl|url=https://generalarcade.com/project/control-ultimate-edition/|title=CONTROL: Ultimate Edition|date=2022-08-16}}</ref>}}
 
 
|publishers  =  
 
|publishers  =  
 
{{Infobox game/row/publisher|505 Games}}
 
{{Infobox game/row/publisher|505 Games}}
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{{Infobox game/row/reception|Opencritic|7858/control|84}}
 
{{Infobox game/row/reception|Opencritic|7858/control|84}}
 
{{Infobox game/row/reception|IGDB|control|83}}
 
{{Infobox game/row/reception|IGDB|control|83}}
|taxonomy    =
+
|taxonomy    =  
 
{{Infobox game/row/taxonomy/monetization      | One-time game purchase, Expansion pack }}
 
{{Infobox game/row/taxonomy/monetization      | One-time game purchase, Expansion pack }}
 
{{Infobox game/row/taxonomy/microtransactions | None }}
 
{{Infobox game/row/taxonomy/microtransactions | None }}
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{{Compatibility/macOS
 
{{Compatibility/macOS
 
|native              = perfect
 
|native              = perfect
|native notes        = A significant performance boost compared to the crossover. Even the base M1 chip can pull 60+ frames per second with low-medium settings.CPU, memory, and GPU resources are now managed effectively. Previously, 8GB models experienced memory bottlenecks. But now, with the maximum graphics settings, I barely saw memory usage exceed 5GB.
+
|native notes        = A significant performance boost compared to the crossover. Even the base M1 chip can pull 60+ frames with low-medium settings. CPU, memory, and GPU resources are now managed effectively. Previously, 8GB models experienced memory bottlenecks. But now, with the maximum graphics settings, I barely saw memory usage exceed 5GB.<ref>{{Refdevice|user=Snshahdin|date=27-03-2025|device=MacBook Air M3 8GB(base model)|method=native|settings=Medium-High. See screenshots(you can turn on RT reflections only. game looks good in it but frame drops to 45-55)|framerate=60|comment=if you want to get more than 60 fps with an trade off with image quality, then turn of HDR, Global Reflection to low. I can't see the difference of Framerate after 55-60 fps. So my settings are pretty medium-high. also sometimes I turn on RT reflections. frame drops from 60 to 45-50. which is not a problem to me but if your goal is to keep 60fps then do not turn on any RT in base M3 or M4 chips. also note that RT will not work in any M1 or M2 chips, even in M2 ultra studio. You need M3 or M4 for RT.}}</ref>
 
|rosetta 2            = na
 
|rosetta 2            = na
 
|rosetta 2 notes      =  
 
|rosetta 2 notes      =  
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==Screenshots==
 
==Screenshots==
 
<gallery>
 
<gallery>
 +
8GB Air M3.png|8GB Air M3(native)
 +
settings1 8GB M3.png|settings1 8GB Air M3(native)
 +
settings2 8GB M3.png|settings2 8GB Air M3(native)
 +
settings3 8GB M3.png|settings3 8GB Air M3(native)
 
Control_m1max.jpg|Control Parallels + Win11
 
Control_m1max.jpg|Control Parallels + Win11
 
</gallery>
 
</gallery>

Latest revision as of 12:13, 27 March 2025

Control -
Control - cover
Developers
Remedy Entertainment
Publishers
505 Games
Engines
Northlight
Reception
Metacritic 85
OpenCritic 84
IGDB 83
Taxonomy
Series Control
Resources
PCGamingWiki
Apple Silicon Games
Codeweavers
Control on HowLongToBeat
Control on IGDB
Control guide on StrategyWiki
Control on MobyGames
Control on Wikipedia

Availability

See PCGamingWiki for Windows and/or Linux availability.

macOS Compatibility

Method Rating Notes
Native Perfect A significant performance boost compared to the crossover. Even the base M1 chip can pull 60+ frames with low-medium settings. CPU, memory, and GPU resources are now managed effectively. Previously, 8GB models experienced memory bottlenecks. But now, with the maximum graphics settings, I barely saw memory usage exceed 5GB.[1]
Compatibility layer
CrossOver Perfect Solid 30 fps on M1 Pro with Crossover 23.5 and Heroic.[2]
Wine Perfect Game Porting Toolkit - the game must be run from Terminal, you must cd into the Control folder otherwise it'll complain of missing Data folder. Change the Control_DX12.exe to Control.exe and launch. Same fix works with heroic's staging build that allows use of Game porting Toolkit Wine.
Virtualization
Parallels Playable Low framerates on M1 Mac but playable, make sure to launch DirectX 11 exe.[3]Unplayable.[4]Great framerates on medium settings with M1 Max.[5]

Screenshots

References

  1. Verified by User:Snshahdin on 27-03-2025
    Device: MacBook Air M3 8GB(base model)
    Method: native
    Settings: Medium-High. See screenshots(you can turn on RT reflections only. game looks good in it but frame drops to 45-55)
    Framerate: 60
    Comment: if you want to get more than 60 fps with an trade off with image quality, then turn of HDR, Global Reflection to low. I can't see the difference of Framerate after 55-60 fps. So my settings are pretty medium-high. also sometimes I turn on RT reflections. frame drops from 60 to 45-50. which is not a problem to me but if your goal is to keep 60fps then do not turn on any RT in base M3 or M4 chips. also note that RT will not work in any M1 or M2 chips, even in M2 ultra studio. You need M3 or M4 for RT.
  2. Verified by User:carbo00 on 2023-10-13
    OS: macOS 14.0
    Method: Crossover 23.5, Heroic bottle with D3DMetal on and DX12
    Store: GOG
    Resolution: 2560x1080
    Framerate: 30
    Controller: Nintendo Switch Pro Controller
    Comment: Dark screen fixed with D3DMetal and DX12.
  3. Verified by User:Andytizer on 2021-05-01
    Device: MacBook Air M1 2020 8 GB RAM
    OS: macOS 11.3.1
    Method: Windows ARM Build 21370 on Parallels 16.5
    Store: GOG
  4. Verified by User:BringBackTron and Jhelzei on 2021-04-20
    Device: MacBook Pro M1 2020 8GB RAM
    OS: macOS 11.3 Beta 8
    Method: Windows ARM Build 21359 on Parallels 16.5
    Resolution: 1280x800
    Settings: Low
    Comment: Stable FPS, unplayable due to crashing when combat starts
  5. Verified by User:Captcool on 2022-04-14
    Device: MacBook Pro M1 Max 32-Core GPU 64 GB
    OS: macOS 12.3.1
    Method: Parallels 17.1.2 + Windows 11 21H2 Build 22000.613
    Resolution: 1920x1080
    Settings: Medium
    Framerate: 40