Difference between revisions of "Rocket League"
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Revision as of 09:28, 18 April 2021
Developers | |
---|---|
Psyonix | |
Linux | Timothee Besset[1] |
Linux | Ryan C. Gordon |
Publishers | |
Psyonix | |
Engines | |
Unreal Engine 3 | |
Release dates | |
July 7, 2015 | |
macOS | September 8, 2016 [2][Note 1] |
September 8, 2016 [2][Note 1] | |
Reception | |
Metacritic | 86 |
OpenCritic | 87 |
IGDB | 89 |
Resources | |
PCGamingWiki | |
Apple Silicon Games | |
Codeweavers | |
WineHQ | |
macOS Compatibility
Method | Rating | Notes |
---|---|---|
Rosetta 2 | Steam version is no longer available to purchase, it functions but cannot connect to online multiplayer. | |
Compatibility layer | ||
CrossOver | ||
Wine | ||
Virtualization | ||
Parallels |
Availability
- See PCGamingWiki for Windows and/or Linux availability.
Gameplay videos
Notes
References
- ↑ Timothee Besset on Twitter - last accessed on 2016-09-09
- "( I am working on Linux ports again! )"
- ↑ 2.0 2.1 In-Depth with the Rumble Update
- ↑ Steam :: Rocket League :: March Update Releases March 10 - last accessed on 2020-03-12
- "The March Update will be the final update for Mac and Linux versions of Rocket League."