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Difference between revisions of "Grounded"

From AppleGamingWiki, the wiki about gaming on M1 Apple silicon Macs
 
Line 6: Line 6:
 
|ios-ipados app      = na
 
|ios-ipados app      = na
 
|ios-ipados app notes =  
 
|ios-ipados app notes =  
|crossover            = na
+
|crossover            = Perfect
|crossover notes      =  
+
|crossover notes      = Use D3DMetal and Msync for optimal performance.
 +
* Tested with CrossOver + CXPatcher + Game Porting Toolkit 2.
 +
* Add **libcef.dll** to the Wine prefix:
 +
  - Place `libcef.dll` into `C:\windows\system32` (or `SysWOW64` for 64-bit systems).
 +
  - Set `libcef.dll` as **Native (Windows)** in the Libraries tab of Winecfg.
 +
* Add `UnrealCEFSubProcess.exe` to the overrides list in Winecfg and **disable** it, as it can cause too many errors due to Xbox Live not working properly.(Single player only)
 
|wine                = na
 
|wine                = na
 
|wine notes          =  
 
|wine notes          =  
 
|parallels            = Menu
 
|parallels            = Menu
|parallels notes      = Menu runs perfectly, but game crashes upon starting the game/loading the world.
+
|parallels notes      = Menu runs perfectly, but the game crashes upon starting the game/loading the world.
 
|windows 10 arm      = na
 
|windows 10 arm      = na
 
|windows 10 arm notes =  
 
|windows 10 arm notes =  

Latest revision as of 14:31, 15 December 2024

macOS Compatibility

Compatibility layer Rating Notes
CrossOver Perfect Use D3DMetal and Msync for optimal performance.
  • Tested with CrossOver + CXPatcher + Game Porting Toolkit 2.
  • Add **libcef.dll** to the Wine prefix:
 - Place `libcef.dll` into `C:\windows\system32` (or `SysWOW64` for 64-bit systems).
 - Set `libcef.dll` as **Native (Windows)** in the Libraries tab of Winecfg.
  • Add `UnrealCEFSubProcess.exe` to the overrides list in Winecfg and **disable** it, as it can cause too many errors due to Xbox Live not working properly.(Single player only)
Virtualization
Parallels Menu Menu runs perfectly, but the game crashes upon starting the game/loading the world.