Difference between revisions of "Grounded"
From AppleGamingWiki, the wiki about gaming on M1 Apple silicon Macs
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|ios-ipados app = na | |ios-ipados app = na | ||
|ios-ipados app notes = | |ios-ipados app notes = | ||
− | |crossover = | + | |crossover = Perfect |
− | |crossover notes = | + | |crossover notes = Use D3DMetal and Msync for optimal performance. |
+ | * Tested with CrossOver + CXPatcher + Game Porting Toolkit 2. | ||
+ | * Add **libcef.dll** to the Wine prefix: | ||
+ | - Place `libcef.dll` into `C:\windows\system32` (or `SysWOW64` for 64-bit systems). | ||
+ | - Set `libcef.dll` as **Native (Windows)** in the Libraries tab of Winecfg. | ||
+ | * Add `UnrealCEFSubProcess.exe` to the overrides list in Winecfg and **disable** it, as it can cause too many errors due to Xbox Live not working properly.(Single player only) | ||
|wine = na | |wine = na | ||
|wine notes = | |wine notes = | ||
|parallels = Menu | |parallels = Menu | ||
− | |parallels notes = Menu runs perfectly, but game crashes upon starting the game/loading the world. | + | |parallels notes = Menu runs perfectly, but the game crashes upon starting the game/loading the world. |
|windows 10 arm = na | |windows 10 arm = na | ||
|windows 10 arm notes = | |windows 10 arm notes = |
Latest revision as of 14:31, 15 December 2024
macOS Compatibility
Compatibility layer | Rating | Notes |
---|---|---|
CrossOver | Use D3DMetal and Msync for optimal performance.
- Place `libcef.dll` into `C:\windows\system32` (or `SysWOW64` for 64-bit systems). - Set `libcef.dll` as **Native (Windows)** in the Libraries tab of Winecfg.
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Virtualization | ||
Parallels | Menu runs perfectly, but the game crashes upon starting the game/loading the world. |