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Talk:Game Porting Toolkit

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GPTk v2.0b3 has no meaningful README file, stuck after homebrew installation.

1
Zinnfinndull (talkcontribs)

Hi, I got as far as the Preparing the toolkit in the instructions for the latest version: 2.0 beta 3. The instructions insist on referring to the README.rtf file, but the only readme included in this version of GPTk is a weblink to GPTk's homepage on Apple. In short, I don't know which directory to use for the preceeding ditto command, nor do I see any clues to what 3 scripts I should use for the cp command in the step thereafter.

Please advise.

some problems that happened during the toolkit launching process

1
T.r. (talkcontribs)

Hi, I'm brand new to agpk and I‘m also not into scripting or code. During the downloading process, the error occurred and I checked that I successfully downloaded the toolkit dmg and installed the app. I don't know where it went wrong and what should i do next.

If anyone could explain to me what to do next, that would be wonderful.

Here is the code that appeared "HOMEBREW_SDKROOT: /Library/Developer/CommandLineTools/SDKs/MacOSX14.sdk ACLOCAL_PATH: /usr/local/opt/bison/share/aclocal:/usr/local/share/aclocal PATH: /usr/local/Homebrew/Library/Homebrew/shims/mac/super:/usr/local/opt/game-porting-toolkit-compiler/bin:/usr/local/opt/bison/bin:/usr/local/opt/mingw-w64/bin:/usr/local/opt/libpng/bin:/usr/local/opt/freetype/bin:/usr/local/opt/fontconfig/bin:/usr/local/opt/pcre2/bin:/usr/local/opt/openssl@3/bin:/usr/local/opt/sqlite/bin:/usr/local/opt/xz/bin:/usr/local/opt/[email protected]/bin:/usr/local/opt/gettext/bin:/usr/local/opt/glib/bin:/usr/local/opt/cairo/bin:/usr/local/opt/dav1d/bin:/usr/local/opt/faac/bin:/usr/local/opt/faad2/bin:/usr/local/opt/fdk-aac/bin:/usr/local/opt/brotli/bin:/usr/local/opt/giflib/bin:/usr/local/opt/jpeg-turbo/bin:/usr/local/opt/lz4/bin:/usr/local/opt/zstd/bin:/usr/local/opt/libtiff/bin:/usr/local/opt/little-cms2/bin:/usr/local/opt/openexr/bin:/usr/local/opt/webp/bin:/usr/local/opt/jpeg-xl/bin:/usr/local/opt/libvmaf/bin:/usr/local/opt/aom/bin:/usr/local/opt/libidn2/bin:/usr/local/opt/libtasn1/bin:/usr/local/opt/nettle/bin:/usr/local/opt/p11-kit/bin:/usr/local/opt/libevent/bin:/usr/local/opt/gnutls/bin:/usr/local/opt/graphite2/bin:/usr/local/opt/icu4c/bin:/usr/local/opt/harfbuzz/bin:/usr/local/opt/lame/bin:/usr/local/opt/fribidi/bin:/usr/local/opt/libbluray/bin:/usr/local/opt/mbedtls/bin:/usr/local/opt/librist/bin:/usr/local/opt/openjpeg/bin:/usr/local/opt/gcc/bin:/usr/local/opt/numpy/bin:/usr/local/opt/hwloc/bin:/usr/local/opt/openvino/bin:/usr/local/opt/rav1e/bin:/usr/local/opt/flac/bin:/usr/local/opt/mpg123/bin:/usr/local/opt/libsndfile/bin:/usr/local/opt/rubberband/bin:/usr/local/opt/sdl2/bin:/usr/local/opt/speex/bin:/usr/local/opt/srt/bin:/usr/local/opt/svt-av1/bin:/usr/local/opt/leptonica/bin:/usr/local/opt/libarchive/bin:/usr/local/opt/pango/bin:/usr/local/opt/tesseract/bin:/usr/local/opt/x264/bin:/usr/local/opt/x265/bin:/usr/local/opt/zeromq/bin:/usr/local/opt/ffmpeg@6/bin:/usr/local/opt/dbus/bin:/usr/local/opt/gdk-pixbuf/bin:/usr/local/opt/gtk+3/bin:/usr/local/opt/gtk4/bin:/usr/local/opt/json-glib/bin:/usr/local/opt/pkg-config/bin:/usr/local/opt/libshout/bin:/usr/local/opt/libpsl/bin:/usr/local/opt/orc/bin:/usr/local/opt/gobject-introspection/bin:/usr/local/opt/rtmpdump/bin:/usr/local/opt/taglib/bin:/usr/local/opt/musepack/bin:/usr/local/opt/gstreamer/bin:/usr/local/opt/libavif/bin:/usr/local/opt/gd/bin:/usr/local/opt/m4/bin:/usr/local/opt/libtool/bin:/usr/local/opt/libusb-compat/bin:/usr/local/opt/libgphoto2/bin:/usr/local/opt/jpeg/bin:/usr/local/opt/libgsm/bin:/usr/local/opt/[email protected]/bin:/usr/local/opt/net-snmp/bin:/usr/local/opt/sane-backends/bin:/usr/local/opt/[email protected]/libexec/bin:/usr/bin:/bin:/usr/sbin:/sbinError: apple/apple/game-porting-toolkit 1.1 did not build


Logs:

    /Users/liu/Library/Logs/Homebrew/game-porting-toolkit/00.options.out
    /Users/liu/Library/Logs/Homebrew/game-porting-toolkit/01.configure
    /Users/liu/Library/Logs/Homebrew/game-porting-toolkit/01.configure.cc
    /Users/liu/Library/Logs/Homebrew/game-porting-toolkit/02.make
    /Users/liu/Library/Logs/Homebrew/game-porting-toolkit/wine64-build

If reporting this issue please do so to (not Homebrew/brew or Homebrew/homebrew-core):

 apple/apple"

Thanks, T.R.

Games in Steam won‘t start

1
Atschmann (talkcontribs)

Hi; I‘m brand new to agptk and I‘m also not into scripting or codes, but so far I managed to install gptk via the manuals given here.

Steam launches without any problems and runs stable, but just when I want to launch a game within steam, it just changes the „start“ button for a few seconds and thereafter it jumps back to „start“

Is there anything I‘m overseeing?

Thx

My specs; Mbp m3 max Gptk 1.1 Xcode 15.1 Xcode clt 15.1 Sonoma 14.1

Metal gear phantom Pain is working?? :c

2
Doneladio (talkcontribs)

i want to try it, if someone already dit it pls let me know :D.

And if i make it work, im gonna post too.

Doneladio (talkcontribs)

Working very goood, for my macbook air m1 (8gbram). The only issues, are some render problems (bad textures in the distance) but doesn't affect too much and the other issue is like 3 or 2 cinematics are bugged. Very good performance 45-60+ fps.

Car X Drift Racing Online

1
Nivig (talkcontribs)

Game runs perfectly through GPTK, unfortunately I haven't found any way to add mods apart from the workshop ones available on steam.

Artoria2e5 (talkcontribs)
Mavethee (talkcontribs)

I know now sorry, was off for a few days and missed this PR, thats why I removed changes I wanted to bring back because I was thinking someone is shitting on wiki like thoose wrong commands e.g ditto for 1.0.4 was changed for some reason.

Corrected my mistake as you can see in history.

Using Game Mode with Game Running through GPTK

2
Silverstreak158 (talkcontribs)

Have installed GPTK and all its required components, and all is working well (for now). Steam is installed, and have gotten Witcher3 to run well (~35-40fps, native resolution, max settings, MPB 16" M1 Pro [non-binned]).

Is it possible to have Sonoma's new Game Mode feature turn on when playing games through GPTK? Game mode, apparently, needs to read an application running in full screen for it to turn on automatically (there is no way [that I know] to force it on for a specific app/process). Both Steam and Witcher (for example) if windowed, do not have the red/yellow/green (close/minimize/maximize) buttons on the top of their respective windows, and they do not act as actual applications visible to MacOS, rather, simply as processes.

Enabling full-screen mode in-game (which does correctly go into full-screen) does not result in that full-screen window to show up as a separate window in Mission Control (i.e. to the right of the "Desktop" at the top of the screen when in Mission Control). Going to the desktop or doing anything outside of the in-game window requires a press of "Command+Tab" — going to the top of the window with the mouse (even if windowed/borderless) does not allow the menu bar to pop up (which would occur in normal full-screen applications). Are there any ways to make these windows (Steam, games from Steam, etc. running through GPTK) be seen by MacOS as actual programs/windows? I assume that if that would be possible, Game Mode would also recognize them as applications/windows/games that can be fullscreen and thus can be used with the Game Mode feature.

Any thoughts?

Izymi (talkcontribs)

Maybe after the official release of sonoma there will be such an opportunity, but now it's not possible

Error occured when install apple/apple/game-porting-toolkit

2
Lqfff (talkcontribs)

/usr/local/opt/game-porting-toolkit-compiler/bin/clang -m64 -o loader/wine64-preloader loader/preloader.o loader/preloader_mac.o

 -Wl,-no_pie -mmacosx-version-min=10.7 \
 -nostartfiles -nodefaultlibs -e _start -ldylib1.o \
 -Wl,-image_base,0x7d400000,-segalign,0x1000,-pagezero_size,0x1000,-sectcreate,__TEXT,__info_plist,loader/wine_info.plist,-segaddr,WINE_4GB_RESERVE,0x100000000 \
 -L/usr/local/opt/zlib/lib -L/usr/local/opt/freetype/lib -L/usr/local/opt/sdl2/lib -L/usr/local/opt/libgphoto2/lib -L/usr/local/opt/faudio/lib -L/usr/local/opt/jpeg/lib -L/usr/local/opt/libpng/lib -L/usr/local/opt/mpg123/lib -L/usr/local/opt/libtiff/lib -L/usr/local/opt/libgsm/lib -L/usr/local/opt/glib/lib -L/usr/local/opt/gnutls/lib -L/usr/local/opt/libusb/lib -L/usr/local/opt/gettext/lib -L/usr/local/opt/[email protected]/lib -L/usr/local/opt/sane-backends/lib -lSystem -L/usr/local/lib -Wl,-rpath,/usr/local/lib -Wl,-rpath,@executable_path/../lib/external

-macosx_version_min has been renamed to -macos_version_min

ld: warning: ignoring duplicate library '-lSystem'

-macosx_version_min has been renamed to -macos_version_min

ld: unknown options: -segaddr

-macosx_version_min has been renamed to -macos_version_min

ld: warning: ignoring duplicate library '-lSystem'

clang-8: error: linker command failed with exit code 1 (use -v to see invocation)

make: *** [loader/wine64-preloader] Error 1

make: *** Waiting for unfinished jobs....

Kode54 (talkcontribs)

This seems to be yet another error with Xcode 15 beta, along with another one I've experienced that breaks linking the current releases of BASS, BASSMIDI, and company. This seems to be a regression or major change starting with Xcode 15 beta 3. Please try downgrading both Xcode-beta.app and the Command Line Tools to beta 2.

Annoying: Yes, System Preferences will then try to upgrade your Command Line Tools to beta 5 again, but you can try all you might to ignore this nag, as it won't go through with it unless you either confirm it, or have Automatic enabled for more than just Security Updates.

Is it possible to hide HUD

3
Samwieszkto (talkcontribs)

Is it possible to hide statistic's hud? And do you know any browser to working on GPT? IE is too old

Armasf31 (talkcontribs)
Mugs (talkcontribs)

I am using this arch -x86_64 gameportingtoolkit-no-hud ~/my-game-prefix 'C:\Program Files (x86)\Diablo IV\Diablo IV Launcher.exe' and I still get a hud, what am I doing wrong?

After update GPTK to 1.0.2 error with Diablo IV: "No GPUs found! A GPU is required to play Diablo IV. This might occur if you are currently installing GPU drivers"

1
Kruzh (talkcontribs)

After update GPTK to 1.0.2 with command: brew update && brew upgrade Issue error with launching Diablo IV: "No GPUs found! A GPU is required to play Diablo IV. This might occur if you are currently installing GPU drivers"