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Resident Evil 2 (2019)

From AppleGamingWiki, the wiki about gaming on M1 Apple silicon Macs
Revision as of 09:22, 4 February 2025 by Nitrothunder224 (talk | contribs) (Added an infobox and box art to this page.)
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Resident Evil 2 (2019)
Resident Evil 2 (2019) cover
Developers
Capcom
Publishers
Capcom
Engines
RE Engine
Reception
Metacritic 91
OpenCritic 92
IGDB 91
Resources
PCGamingWiki
Codeweavers
Resident Evil 2 (2019) on HowLongToBeat
Resident Evil 2 (2019) on IGDB
Resident Evil 2 (2019) guide on StrategyWiki
Resident Evil 2 (2019) on MobyGames
Resident Evil 2 (2019) on Wikipedia

macOS Compatibility

Method Rating Notes
Native Perfect Runs buttery smooth at 120 FPS with HDR.[1]
Compatibility layer
CrossOver Playable Playable with CXPatcher.[2]
Wine Playable Game Porting Toolkit - Crashes periodically every 10-30 minutes but runs smoothly with 40-60 FPS on medium-high settings. UPDATE: they say the DX11 version works fine, but I didn't check (you can switch to the DX11 version in Steam version settings)
Virtualization
Parallels Runs Set to the lowest settings (except resolution 1400x900), the menu runs at 60 fps, maybe even 120 fps. The framerate in-game can reach up to 2 fps.

References

  1. Verified by User:Nitrothunder224 on February 4th, 2025
    Device: MacBook Pro M3 Pro 18 GB Ram
    OS: macOS Sequoia 15.3 (24D60)
    Method: Native
    Store: Apple's App Store
    Resolution: 3024x1964
    Settings: Very High
    Framerate: 120 FPS
  2. Verified by User:Falcon on 2024-10-03
    Device: MacBook M1 Pro 2021 16 GB 10/16 core
    OS: macOS 15.0.0
    Method: CrossOver 24.0.3 + CXPatcher 0.5.4
    Game version: Steam, go to Game Properties and select Beta Version with DirectX 11
    Resolution: 1080p
    Settings: High
    Framerate: 55-80fps
    Controller: Yes
    Comment: Playable, vanilla Crossover will crash at start or after first cutscene, can only run with CXPatcher and does it without any perceivable graphical glitches and with reasonable performance most of the time, supports controller and k/m. Turned on D3DMetal, MSync. When exiting a fullscreen playthrough, it can stay at black screen, so play with Borderless Fullscreen or CMD+option+ESC to force quit if the game freezes.