Dying Light
From AppleGamingWiki, the wiki about gaming on M1 Apple silicon Macs
Revision as of 09:00, 16 September 2022 by Brayanofficiel (talk | contribs)
Developers | |
---|---|
Techland | |
Publishers | |
WB. Games | |
Engines | |
Chrome Engine 6 | |
Release dates | |
macOS | December 15, 2016 |
Reception | |
Metacritic | 75 |
OpenCritic | 73 |
IGDB | 81 |
Resources | |
PCGamingWiki | |
Apple Silicon Games | |
macOS Compatibility
Method | Rating | Notes |
---|---|---|
Rosetta 2 | Game runs smoothly with occasional frame drops. (M1)[1] Game runs smoothly. (M1 Pro)[2]
|
|
Compatibility layer | ||
CrossOver | Shows game menu then freezes on loading (loading menu getting a stroke). | |
Wine | ||
Virtualization | ||
Parallels | Very low fps, nearly unplayable on M1 Pro[3] |
Availability
- See PCGamingWiki for Windows and/or Linux availability.
Issues fixed
DualShock 4 controller not detected
Replace libSDL2.dylib[4] |
---|
Use more recent version of libSDL2.dylib with fixed rpath and replace the one found in the game with the new one from the maintainer of wineskin, gcenx:
This fix may also work with other SDL2 games with dysfunctional controller support. Note: This fix also works with Xbox One controllers. |
References
- ↑ Verified by User:klpex16 on 2021-12-30
- Device: MacBook Pro (13-inch, M1, 2020) 8GB RAM
- OS: macOS Monterey 12.1
- Resolution: 1280x800
- Settings: Balanced
- Framerate: 30-60
- Controller: DualShock 4
- ↑ Verified by User:Brayanofficiel on 2022-09-15
- Device: MacBook Pro (16-inch, M1 Pro (10c CPU, 16c GPU), 2021) 16GB RAM
- OS: macOS Ventura 13.0
- Resolution: 1920x1200
- Settings: Max (High)
- Framerate: 45-120
- ↑ Verified by User:Brayanofficiel on 2022-09-15
- Device: MacBook Pro (16-inch, M1 Pro (10c CPU, 16c GPU), 2021) 16GB RAM
- OS: Parallels Windows 11
- Resolution: 1280x800
- Settings: Lowest
- Framerate: 10-20
- ↑ Verified by User:Nsklaus on ?