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Halo: Reach

From AppleGamingWiki, the wiki about gaming on M1 Apple silicon Macs
Revision as of 23:05, 27 September 2024 by Lynkos (talk | contribs) (Update "Rosetta 2" compatibility from "na" to "perfect")
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Halo: Reach
Halo: Reach cover
Developers
Bungie
Publishers
Xbox Game Studios
Engines
Halo Reach Engine
Release dates
September 14, 2010
Reception
Metacritic 91
IGDB 89
Taxonomy
Series Halo
Resources
PCGamingWiki
Codeweavers
Halo: Reach on HowLongToBeat
Halo: Reach on IGDB
Halo: Reach on MobyGames
Halo: Reach on Wikipedia

macOS Compatibility

Method Rating Notes
Rosetta 2 Perfect [1]
Compatibility layer
CrossOver Perfect runs at 60+fps but there's a few drops here and there. NB. HALO seems to require 16GB to run. Will not load on my 8GB Mac Mini with Same M2 chip [2]
Wine Perfect Game runs Perfect, but unable to play any online multiplayer games due to Easy Anti-Cheat (EAC) requirement. EAC considers virtualization and compatibility layers to be a form of cheating, and there's currently no way around it. However, solo and local multiplayer runs Perfect.[1]
Virtualization
Parallels Playable Playable.[3]

Availability

See PCGamingWiki for Windows and/or Linux availability.

References

  1. 1.0 1.1 Verified by User:Lynkos on 2024-02-10
    Device: MacBook Pro 14" M3 Max 64GB RAM
    OS: macOS 14.4
    Method: Game Porting Toolkit
    Store: Steam
    Resolution: 3024x1964
    Controller: Xbox One Controller
  2. Verified by User:Matmania on
    Device: MacBook Air 15 inch M2
    Method: Crossover
  3. Verified by User:Andytizer on
    Device: MacBook Air M1 2020 8 GB RAM
    Method: Windows ARM on Parallels 16