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The Witcher 3

From AppleGamingWiki, the wiki about gaming on M1 Apple silicon Macs
Revision as of 17:57, 14 January 2023 by Nano134 (talk | contribs) (Says perfect for crossover and wine but there’s invisible enemies, which does make it less than perfect, changed both to playable)
The Witcher 3
The Witcher 3 cover
Developers
CD Projekt Red
Publishers
CD Projekt
Engines
REDengine
Release dates
May 19, 2015
Reception
Metacritic 93
OpenCritic 92
IGDB 92
Taxonomy
Series The Witcher (series)
Resources
PCGamingWiki
Codeweavers
WineHQ
The Witcher 3 on HowLongToBeat
The Witcher 3 on IGDB
The Witcher 3 on MobyGames
The Witcher 3 on Wikipedia

General information

Official Forums
The Witcher 3 Nexus Mods
GOG.com Community Discussions
GOG.com Support Page
Steam Community Discussions

macOS Compatibility

Compatibility layer Rating Notes
CrossOver Playable 1 or 2 type of enemies are invisible but they are very easy to kill.[1]
Wine Playable A few enemies are invisible and a few have bugged textures. Most notably the Hounds of the Wild Hunt are invisible in the first quest you meet them, the rotfiends are invisible in Velen and the sirens are invisible in Skellige. Skellige also has a lot of places in the coastline where the game becomes very glitchy.[2]
Virtualization
Parallels Perfect

Availability

See PCGamingWiki for Windows and/or Linux availability.

Gameplay videos

References

  1. Render issue with The Witcher 3 Wild Hunt · Issue #582 · doitsujin/dxvk · GitHub - last accessed on 2022-07-16
    "err: D3D11Device::CreateGeometryShaderWithStreamOutput: Not implemented. Sirens are one of the enemies in Witcher 3 that rely on Stream Output which DXVK currently can't implement."
  2. Verified by User:Exerra on 2022-12-28
    Device: Mac Mini M1 2020 8GB RAM
    OS: macOS 12.2
    Method: PortingKit
    Game version: 1.32
    Store: GOG
    Resolution: 1920x1080
    Settings: Medium
    Controller: Xbox Series S
    Comment: NVIDIA Hairworks must be turned off, game crashes if the graphics quality is higher than the Medium preset and every postprocessing item can be turned on and still have the game be smooth (except motion blur). When using PortingKit the game does not exit when the button has been pressed in-game, it only closes the window. To exit fully, either go to PortingKit and kill all processes using the PortingKit GUI, or go to Activity Monitor and kill all the wine processes. If the game does not launch (wine process starts, then quits automatically) restart your computer and try again.