SpinRhythm
From AppleGamingWiki, the wiki about gaming on M1 Apple silicon Macs
Revision as of 20:11, 27 June 2022 by Thatsniceguy (talk | contribs) (Add Infobox, fix to an issue, add Issues Fixed section, add Other information)
Developers | |
---|---|
Super Spin Digital | |
Publishers | |
Super Spin Digital | |
Engines | |
Unity | |
Release dates | |
macOS | October 22, 2019 |
Reception | |
Metacritic | TBD |
IGDB | 80 |
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Humble Store | ||||
Steam |
- All versions require Steam DRM.
macOS Compatibility
Method | Rating | Notes |
---|---|---|
Native | Steam downloads a Universal Binary app, but the Intel version is used normally. See 'Issues Fixed'. | |
Rosetta 2 | ||
Compatibility layer | ||
CrossOver | ||
Wine | ||
Virtualization | ||
Parallels | ||
Multi-booting | ||
Windows 10 ARM |
Issues fixed
Game runs in Intel mode via Rosetta and is locked to 60Hz on 120Hz displays
Create steam_appid file and launch outside of Steam |
---|
|
Other information
- There is a thriving custom song and chart community centered around SpinShare, a website that allows you to download these songs.
- The game uses Metal on macOS[1]
References
- ↑ Verified by User:Thatsniceguy on 2022-06-27
- This was observed by seeing Metal initialization through the game's log file located at
~/Library/Logs/Super Spin Digital/Spin Rhythm XD/Player.log
- This was observed by seeing Metal initialization through the game's log file located at