Prey (2017)
From AppleGamingWiki, the wiki about gaming on M1 Apple silicon Macs
Developers | |
---|---|
Arkane Studios | |
Publishers | |
Bethesda Softworks | |
Engines | |
CryEngine (4th generation)[1] | |
Release dates | |
May 5, 2017 | |
Reception | |
Metacritic | 82 |
OpenCritic | 81 |
IGDB | 76 |
Taxonomy | |
Series | Prey |
Resources | |
PCGamingWiki | |
WineHQ | |
macOS Compatibility
Compatibility layer | Rating | Notes |
---|---|---|
CrossOver | Unplayable due to graphical errors, all textures are black.[2] | |
Wine | ||
Virtualization | ||
Parallels | Playable on Parallels 16, unplayable on 17+ (see references) [3] [4] [5] |
Availability
- See PCGamingWiki for Windows and/or Linux availability.
References
- ↑ See the gameplay reveal of Prey, powered by CRYENGINE - last accessed on 2016-8-19
- ↑ Verified by User:Andytizer on 2021-05-10
- Device: MacBook Air M1 2020 8 GB RAM
- OS: macOS 11.3.1
- Method: CrossOver 21 Nightly 2120210504
- Store: GOG
- ↑ Verified by User:Anonymous on 2021-04-06
- Device: MacBook Air M1 2020 16GB RAM
- OS: macOS 11.3 Beta 5
- Method: Windows ARM Build 21343 on Parallels 16
- Game version: Prey (2017) 1.0.1.0
- Resolution: 1440x900
- Settings: Low graphics settings
- Framerate: Approximately 40-60 FPS with FPS drop from time to time
- ↑ Verified by User:Jabrwock on 2021-11-06
- Device: iMac M1 2021 16GB RAM
- OS: macOS 12.0.1
- Method: Windows ARM Build 22494 on Parallels 17.0.1
- Game version: Prey (2017) 1.0.1.0
- Store: GOG
- Controller: XBox One via USB
- Comment: Unplayable, game crashes after CryEngine asks for CPU with SSE support
- ↑ Verified by User:Jabrwock on 2021-11-06
- Device: iMac M1 2021 16GB RAM
- OS: macOS 12.0.1
- Method: Windows ARM Build 22494 on Parallels 16.5.2
- Game version: Prey (2017) 1.0.1.0
- Store: GOG
- Resolution: 2240x1260
- Settings: Medium
- Controller: XBox One via USB
- Comment: CryEngine asks for CPU with SSE support, but then plays fine.