Difference between revisions of "Scarlet Nexus"
From AppleGamingWiki, the wiki about gaming on M1 Apple silicon Macs
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|wine notes = Tested using Whisky+GPTK. Runs at ~50 FPS with drops during visual-novel-style cutscenes, SAS activation animations, and occasional oddities during brain crush animations that do not affect gameplay.<ref>{{Refdevice|user=Jckirton|date=2024-09-25|device=MacBook Pro, M1 Pro, 32GB Memory|os=macOS 15.0|method=Whisky+GPTK|version=|store=Steam|resolution=2560x1440|settings=Vsync on, High Texture & Shadow Quality, TXAA Anti-Aliasing, Low Post-Processing|framerate=45-55FPS, occasional drops.|controller= Nintendo Switch Pro Controller|url=|title=|comment= Recommend putting <nowiki>-DX12</nowiki> in game launch options to make the game use DirectX 12 and not 11.<br>Cursor is put in top-left corner when focusing the game, and will trigger hot corners if you have them, recommend turning off the top-left hot corner during play.<br>If controller is disconnected during play, it will not register until the game is restarted, and also can mess with the mouse being recognised as camera movement and menu interactions, but all other controls remain functional. I also believe the controller will not be registered if connected post-launch.<br>FPS drops during SAS activation can be mitigated by turning the animation off in the game's settings.}}</ref> | |wine notes = Tested using Whisky+GPTK. Runs at ~50 FPS with drops during visual-novel-style cutscenes, SAS activation animations, and occasional oddities during brain crush animations that do not affect gameplay.<ref>{{Refdevice|user=Jckirton|date=2024-09-25|device=MacBook Pro, M1 Pro, 32GB Memory|os=macOS 15.0|method=Whisky+GPTK|version=|store=Steam|resolution=2560x1440|settings=Vsync on, High Texture & Shadow Quality, TXAA Anti-Aliasing, Low Post-Processing|framerate=45-55FPS, occasional drops.|controller= Nintendo Switch Pro Controller|url=|title=|comment= Recommend putting <nowiki>-DX12</nowiki> in game launch options to make the game use DirectX 12 and not 11.<br>Cursor is put in top-left corner when focusing the game, and will trigger hot corners if you have them, recommend turning off the top-left hot corner during play.<br>If controller is disconnected during play, it will not register until the game is restarted, and also can mess with the mouse being recognised as camera movement and menu interactions, but all other controls remain functional. I also believe the controller will not be registered if connected post-launch.<br>FPS drops during SAS activation can be mitigated by turning the animation off in the game's settings.}}</ref> | ||
|parallels = Unknown | |parallels = Unknown |
Latest revision as of 04:07, 1 November 2024
macOS Compatibility
Compatibility layer | Rating | Notes |
---|---|---|
CrossOver | ||
Wine | Tested using Whisky+GPTK. Runs at ~50 FPS with drops during visual-novel-style cutscenes, SAS activation animations, and occasional oddities during brain crush animations that do not affect gameplay.[1] | |
Virtualization | ||
Parallels |
- ↑ Verified by User:Jckirton on 2024-09-25
- Device: MacBook Pro, M1 Pro, 32GB Memory
- OS: macOS 15.0
- Method: Whisky+GPTK
- Store: Steam
- Resolution: 2560x1440
- Settings: Vsync on, High Texture & Shadow Quality, TXAA Anti-Aliasing, Low Post-Processing
- Framerate: 45-55FPS, occasional drops.
- Controller: Nintendo Switch Pro Controller
- Comment: Recommend putting -DX12 in game launch options to make the game use DirectX 12 and not 11.
Cursor is put in top-left corner when focusing the game, and will trigger hot corners if you have them, recommend turning off the top-left hot corner during play.
If controller is disconnected during play, it will not register until the game is restarted, and also can mess with the mouse being recognised as camera movement and menu interactions, but all other controls remain functional. I also believe the controller will not be registered if connected post-launch.
FPS drops during SAS activation can be mitigated by turning the animation off in the game's settings.