Difference between revisions of "Halo: Reach"
From AppleGamingWiki, the wiki about gaming on M1 Apple silicon Macs
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(Add Halo: Reach infobox with cover image, details, ratings, tags/categories, etc.) |
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+ | {{Infobox game | ||
+ | |cover = halo_reach_cover.jpg | ||
+ | |developers = | ||
+ | {{Infobox game/row/developer|Bungie}} | ||
+ | |publishers = | ||
+ | {{Infobox game/row/publisher|Xbox Game Studios}} | ||
+ | |engines = | ||
+ | {{Infobox game/row/engine|Halo Reach Engine}} | ||
+ | |release dates= | ||
+ | {{Infobox game/row/date|PC|September 14, 2010}} | ||
+ | |reception = | ||
+ | {{Infobox game/row/reception|Metacritic|halo-reach|91}} | ||
+ | {{Infobox game/row/reception|OpenCritic||}} | ||
+ | {{Infobox game/row/reception|IGDB|halo-reach|89}} | ||
+ | |taxonomy = | ||
+ | {{Infobox game/row/taxonomy/monetization | One-time game purchase}} | ||
+ | {{Infobox game/row/taxonomy/microtransactions | }} | ||
+ | {{Infobox game/row/taxonomy/modes | Singleplayer, Multiplayer}} | ||
+ | {{Infobox game/row/taxonomy/pacing | Real-time}} | ||
+ | {{Infobox game/row/taxonomy/perspectives | First-person, Behind view}} | ||
+ | {{Infobox game/row/taxonomy/controls | Direct control}} | ||
+ | {{Infobox game/row/taxonomy/genres | Shooter}} | ||
+ | {{Infobox game/row/taxonomy/sports | }} | ||
+ | {{Infobox game/row/taxonomy/vehicles | Spacecraft}} | ||
+ | {{Infobox game/row/taxonomy/art styles | }} | ||
+ | {{Infobox game/row/taxonomy/themes | Action, Science Fiction, War, Futuristic}} | ||
+ | {{Infobox game/row/taxonomy/series | Halo}} | ||
+ | |steam appid = 1064220 | ||
+ | |steam appid side = | ||
+ | |gogcom id = | ||
+ | |gogcom id side = | ||
+ | |official site= | ||
+ | |hltb = 4271 | ||
+ | |igdb = halo-reach | ||
+ | |lutris = | ||
+ | |mobygames = 48291/halo-reach | ||
+ | |strategywiki = | ||
+ | |wikipedia = Halo:_Reach | ||
+ | |winehq = | ||
+ | |license = | ||
+ | }} | ||
{{Compatibility/macOS | {{Compatibility/macOS | ||
|native = na | |native = na |
Revision as of 20:22, 25 September 2024
Developers | |
---|---|
Bungie | |
Publishers | |
Xbox Game Studios | |
Engines | |
Halo Reach Engine | |
Release dates | |
September 14, 2010 | |
Reception | |
Metacritic | 91 |
IGDB | 89 |
Taxonomy | |
Series | Halo |
macOS Compatibility
Compatibility layer | Rating | Notes |
---|---|---|
CrossOver | runs at 60+fps but there's a few drops here and there. NB. HALO seems to require 16GB to run. Will not load on my 8GB Mac Mini with Same M2 chip [1] | |
Wine | Game runs Perfect, but unable to play any online multiplayer games due to Easy Anti-Cheat (EAC) requirement. EAC considers virtualization and compatibility layers to be a form of cheating, and there's currently no way around it. However, solo and local multiplayer runs Perfect.[2] | |
Virtualization | ||
Parallels | Playable.[3] |
References
- ↑ Verified by User:Matmania on
- Device: MacBook Air 15 inch M2
- Method: Crossover
- ↑ Verified by User:Lynkos on 2024-02-10
- Device: MacBook Pro 14" M3 Max 64GB RAM
- OS: macOS 14.4
- Method: Game Porting Toolkit
- Store: Steam
- Resolution: 3024x1964
- Controller: Xbox One Controller
- ↑ Verified by User:Andytizer on
- Device: MacBook Air M1 2020 8 GB RAM
- Method: Windows ARM on Parallels 16