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Difference between revisions of "Dying Light"

From AppleGamingWiki, the wiki about gaming on M1 Apple silicon Macs
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|rosetta 2 = Yes
|rosetta 2 notes = Gxame runs well on macOS.<ref>{{Refcheck|user=Nsklaus|date=2021-03-14|comment=Tested on MacBook Pro 2020 8GB RAM 8 Core GPU}}</ref>
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|rosetta 2 notes = Game runs well on macOS.<ref>{{Refcheck|user=Nsklaus|date=2021-03-14|comment=Tested on MacBook Pro 2020 8GB RAM 8 Core GPU}}</ref>
 
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Revision as of 10:30, 16 March 2021

Dying Light
Dying Light cover
Developers
Techland
Publishers
WB. Games
Engines
Chrome Engine 6
Release dates
macOS December 15, 2016
Reception
Metacritic 75
OpenCritic 73
IGDB 81
Resources
PCGamingWiki
Apple Silicon Games
Dying Light on HowLongToBeat
Dying Light on IGDB
Dying Light guide on StrategyWiki
Dying Light on MobyGames
Dying Light on Wikipedia

Availability

See PCGamingWiki for Windows and/or Linux availability.

macOS Compatibility

macOS Compatibility

Method Rating Notes
Native
Rosetta 2
Game runs well on macOS.[1]

Issues fixed

DualShock 4 controller not detected

Replace libSDL2.dylib[2]

Use more recent version of libSDL2.dylib with fixed rpath and replace the one found in the game with the new one from the maintainer of wineskin, gcenx:

  1. Download latest Wineskin wrapper.
  2. Ctrl+click and Show Package Contents, search for 'sdl'.
  3. Extract libSDL2-2.0.0.dylib.
  4. Paste the file onto Desktop.
  5. Rename the file to: libSDL2.dylib.
  6. Copy file into Dying Light/DyingLightGame.app/Contents/Frameworks/ replacing the previous one.

This fix may also work with other SDL2 games with dysfunctional controller support.

References

  1. Verified by User:Nsklaus on 2021-03-14
    Tested on MacBook Pro 2020 8GB RAM 8 Core GPU
  2. Verified by User:Nsklaus on 2021-03-14
    Tested on MacBook Pro 2020 8GB RAM 8 Core GPU