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Difference between revisions of "Dying Light"

From AppleGamingWiki, the wiki about gaming on M1 Apple silicon Macs
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{{Infobox game
 
{{Infobox game
 
|cover        = Dyinglight boxart.jpg
 
|cover        = Dyinglight boxart.jpg
|developers  =  
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|developers  = {{Infobox game/row/developer|Techland}}
{{Infobox game/row/developer|Techland}}
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|publishers  = {{Infobox game/row/publisher|WB. INTERACTIVE ENTERTAINMENT}}
|publishers  =  
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|engines      = {{Infobox game/row/engine|Chrome Engine 6}}
{{Infobox game/row/publisher|WB. INTERACTIVE ENTERTAINMENT}}
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|release dates= {{Infobox game/row/date|macos|15 December 2016}}
|engines      =  
 
{{Infobox game/row/engine|Chrome Engine 6}}
 
|release dates=  
 
 
|reception    =  
 
|reception    =  
 
{{Infobox game/row/reception|Metacritic|dying-light|75}}
 
{{Infobox game/row/reception|Metacritic|dying-light|75}}
 
{{Infobox game/row/reception|OpenCritic|123/dying-light|73}}
 
{{Infobox game/row/reception|OpenCritic|123/dying-light|73}}
 
{{Infobox game/row/reception|IGDB|dying-light|81}}
 
{{Infobox game/row/reception|IGDB|dying-light|81}}
|taxonomy    =
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{{Infobox game/row/taxonomy/monetization|dlc}}
 
{{Infobox game/row/taxonomy/microtransactions|cosmetic, currency, infinite spend, unlock|ref=<ref>{{Refurl|url=https://microtransaction.zone/Game?id=49833|title=Dying Light - MICROTRANSACTION.ZONE|date=2020-04-22}}</ref>}}
 
  
 
|steam appid  = 239140
 
|steam appid  = 239140

Revision as of 12:15, 14 March 2021

Dying Light
Dying Light cover
Developers
Techland
Publishers
WB. INTERACTIVE ENTERTAINMENT
Engines
Chrome Engine 6
Release dates
macOS December 15, 2016
Reception
Metacritic 75
OpenCritic 73
IGDB 81
Resources
Light PCGamingWiki
Apple Silicon Games
Dying Light on HowLongToBeat
Dying Light on IGDB
Dying Light guide on StrategyWiki
Dying Light on MobyGames
Dying Light on Wikipedia

Availability

See Light PCGamingWiki for Windows and/or Linux availability.

macOS Compatibility

macOS Compatibility

Method Rating Notes
Native
Rosetta 2


General notes

controller support[1]

Game runs generaly fine on apple silicon. There is one issue with the DS4 controller that couldn't be detected though. The workaround for that issue is to use a more recent build of libSDL2.dylib with fixed rpath and replace the one found in the game with the new one. The maintainer of wineskin, gcenx made such a version of libSDL2, and thus, one quick way to get the file is to download latest Wineskin wrapper and grab the libSDL2-2.0.0.dylib from it. (show package contents, search for 'sdl') copy that file on your desktop, rename it to just: libSDL2.dylib and copy it into Dying Light/DyingLightGame.app/Contents/Frameworks/ replacing the previous one. An interesting thing to note: that fix may also work with other SDL2 games with dysfunctional controller support.


References