Difference between revisions of "Halo: Reach"
From AppleGamingWiki, the wiki about gaming on M1 Apple silicon Macs
m (Add CrossOver details in infobox) |
m (Add "Availability" section) |
||
Line 49: | Line 49: | ||
|linux arm notes = | |linux arm notes = | ||
}} | }} | ||
+ | |||
+ | ==Availability== | ||
+ | {{Availability}} | ||
{{References}} | {{References}} | ||
[[Category:Games]] | [[Category:Games]] |
Revision as of 20:55, 25 September 2024
Developers | |
---|---|
Bungie | |
Publishers | |
Xbox Game Studios | |
Engines | |
Halo Reach Engine | |
Release dates | |
September 14, 2010 | |
Reception | |
Metacritic | 91 |
IGDB | 89 |
Taxonomy | |
Series | Halo |
Resources | |
PCGamingWiki | |
Codeweavers | |
macOS Compatibility
Compatibility layer | Rating | Notes |
---|---|---|
CrossOver | runs at 60+fps but there's a few drops here and there. NB. HALO seems to require 16GB to run. Will not load on my 8GB Mac Mini with Same M2 chip [1] | |
Wine | Game runs Perfect, but unable to play any online multiplayer games due to Easy Anti-Cheat (EAC) requirement. EAC considers virtualization and compatibility layers to be a form of cheating, and there's currently no way around it. However, solo and local multiplayer runs Perfect.[2] | |
Virtualization | ||
Parallels | Playable.[3] |
Availability
- See PCGamingWiki for Windows and/or Linux availability.
References
- ↑ Verified by User:Matmania on
- Device: MacBook Air 15 inch M2
- Method: Crossover
- ↑ Verified by User:Lynkos on 2024-02-10
- Device: MacBook Pro 14" M3 Max 64GB RAM
- OS: macOS 14.4
- Method: Game Porting Toolkit
- Store: Steam
- Resolution: 3024x1964
- Controller: Xbox One Controller
- ↑ Verified by User:Andytizer on
- Device: MacBook Air M1 2020 8 GB RAM
- Method: Windows ARM on Parallels 16