Difference between revisions of "Halo: Reach"
From AppleGamingWiki, the wiki about gaming on M1 Apple silicon Macs
(Add Halo: Reach infobox with cover image, details, ratings, tags/categories, etc.) |
m (Change "Playable" to "Perfect" in Wine compatibility section) |
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|crossover = perfect | |crossover = perfect | ||
|crossover notes = runs at 60+fps but there's a few drops here and there. NB. HALO seems to require 16GB to run. Will not load on my 8GB Mac Mini with Same M2 chip <ref>{{Refdevice|user=Matmania|date=|device=MacBook Air 15 inch M2|os=|method=Crossover|version=|resolution=|settings=|framerate=|controller=|url=|title=|comment=}}</ref> | |crossover notes = runs at 60+fps but there's a few drops here and there. NB. HALO seems to require 16GB to run. Will not load on my 8GB Mac Mini with Same M2 chip <ref>{{Refdevice|user=Matmania|date=|device=MacBook Air 15 inch M2|os=|method=Crossover|version=|resolution=|settings=|framerate=|controller=|url=|title=|comment=}}</ref> | ||
− | |wine = | + | |wine = perfect |
|wine notes = Game runs Perfect, but unable to play any online multiplayer games due to Easy Anti-Cheat (EAC) requirement. EAC considers virtualization and compatibility layers to be a form of cheating, and there's currently no way around it. However, solo and local multiplayer runs Perfect.<ref name=Lynkos>{{Refdevice|user=Lynkos|date=2024-02-10|device=MacBook Pro 14" M3 Max 64GB RAM|os=macOS 14.4|method=[[Game Porting Toolkit]]|version=|store=Steam|resolution=3024x1964|settings=|framerate=|controller=Xbox One Controller|url=|title=|comment=|}}</ref> | |wine notes = Game runs Perfect, but unable to play any online multiplayer games due to Easy Anti-Cheat (EAC) requirement. EAC considers virtualization and compatibility layers to be a form of cheating, and there's currently no way around it. However, solo and local multiplayer runs Perfect.<ref name=Lynkos>{{Refdevice|user=Lynkos|date=2024-02-10|device=MacBook Pro 14" M3 Max 64GB RAM|os=macOS 14.4|method=[[Game Porting Toolkit]]|version=|store=Steam|resolution=3024x1964|settings=|framerate=|controller=Xbox One Controller|url=|title=|comment=|}}</ref> | ||
|parallels = playable | |parallels = playable |
Revision as of 20:27, 25 September 2024
Developers | |
---|---|
Bungie | |
Publishers | |
Xbox Game Studios | |
Engines | |
Halo Reach Engine | |
Release dates | |
September 14, 2010 | |
Reception | |
Metacritic | 91 |
IGDB | 89 |
Taxonomy | |
Series | Halo |
macOS Compatibility
Compatibility layer | Rating | Notes |
---|---|---|
CrossOver | runs at 60+fps but there's a few drops here and there. NB. HALO seems to require 16GB to run. Will not load on my 8GB Mac Mini with Same M2 chip [1] | |
Wine | Game runs Perfect, but unable to play any online multiplayer games due to Easy Anti-Cheat (EAC) requirement. EAC considers virtualization and compatibility layers to be a form of cheating, and there's currently no way around it. However, solo and local multiplayer runs Perfect.[2] | |
Virtualization | ||
Parallels | Playable.[3] |
References
- ↑ Verified by User:Matmania on
- Device: MacBook Air 15 inch M2
- Method: Crossover
- ↑ Verified by User:Lynkos on 2024-02-10
- Device: MacBook Pro 14" M3 Max 64GB RAM
- OS: macOS 14.4
- Method: Game Porting Toolkit
- Store: Steam
- Resolution: 3024x1964
- Controller: Xbox One Controller
- ↑ Verified by User:Andytizer on
- Device: MacBook Air M1 2020 8 GB RAM
- Method: Windows ARM on Parallels 16