Difference between revisions of "Mass Effect: Andromeda"
From AppleGamingWiki, the wiki about gaming on M1 Apple silicon Macs
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|crossover notes = Unplayable.<ref>{{Refdevice|user=cake|date=2022-03-01|device=2021 MBP 16, M1 Max, 32GB|os=Mac OS Monterey 12.2.1|method=Crossover 21.1|version=|store=Steam|resolution=|settings=|framerate=|controller=|url=|title=|comment=Starts, but gets stuck on loading screen upon starting a game. Error occurs after all shaders appear to have successfully loaded}}</ref> | |crossover notes = Unplayable.<ref>{{Refdevice|user=cake|date=2022-03-01|device=2021 MBP 16, M1 Max, 32GB|os=Mac OS Monterey 12.2.1|method=Crossover 21.1|version=|store=Steam|resolution=|settings=|framerate=|controller=|url=|title=|comment=Starts, but gets stuck on loading screen upon starting a game. Error occurs after all shaders appear to have successfully loaded}}</ref> | ||
|wine = playable | |wine = playable | ||
− | |wine notes = <ref>{{Refdevice|user=UnknownNutrient|date=2022-07-13|device=2023 MacBook Pro 16, M2 Max (38 Core GPU), 32GB RAM|os=macOS Sonoma Beta 3|method=Wine using Whiskey and DXVK|store=Steam|resolution=1920x1200|settings=High|framerate=Between 80-120fps while playing (dependent on scene); some visual graphical blocking in space; some stuttering when doing action or going to location for the first time; Shaders load at the beginning correctly|controller=xbox one controller}}</ref> | + | |wine notes = <ref>{{Refdevice|user=UnknownNutrient|date=2022-07-13|device=2023 MacBook Pro 16, M2 Max (38 Core GPU), 32GB RAM|os=macOS Sonoma Beta 3|method=Wine using Whiskey and DXVK|store=Steam|resolution=1920x1200|settings=High|framerate=Between 80-120fps while playing (dependent on scene); some visual graphical blocking in space; some stuttering when doing action or going to location for the first time; Shaders load at the beginning correctly|controller=xbox one controller}}</ref> <ref>{{Refdevice|user=UnknownNutrient|date=2022-07-16|device=2023 MacBook Pro 16, M2 Max (38 Core GPU), 32GB RAM|os=macOS Sonoma Beta 3|method=Wine using Whiskey and GPTK in D3D11 mode|store=Steam|resolution=1920x1200|settings=High|framerate=Between 80-120fps while playing (dependent on scene); graphical artefacts in the hair, light and water shaders (looks like really long, blocky strands of hair? like in Andrew tsai's Video of Tears of the Kingdom before fix)|controller=xbox one controller}}</ref> |
|parallels = unknown | |parallels = unknown | ||
|parallels notes = | |parallels notes = |
Revision as of 19:00, 16 July 2023
macOS Compatibility
References
- ↑ Verified by User:cake on 2022-03-01
- Device: 2021 MBP 16, M1 Max, 32GB
- OS: Mac OS Monterey 12.2.1
- Method: Crossover 21.1
- Store: Steam
- Comment: Starts, but gets stuck on loading screen upon starting a game. Error occurs after all shaders appear to have successfully loaded
- ↑ Verified by User:UnknownNutrient on 2022-07-13
- Device: 2023 MacBook Pro 16, M2 Max (38 Core GPU), 32GB RAM
- OS: macOS Sonoma Beta 3
- Method: Wine using Whiskey and DXVK
- Store: Steam
- Resolution: 1920x1200
- Settings: High
- Framerate: Between 80-120fps while playing (dependent on scene); some visual graphical blocking in space; some stuttering when doing action or going to location for the first time; Shaders load at the beginning correctly
- Controller: xbox one controller
- ↑ Verified by User:UnknownNutrient on 2022-07-16
- Device: 2023 MacBook Pro 16, M2 Max (38 Core GPU), 32GB RAM
- OS: macOS Sonoma Beta 3
- Method: Wine using Whiskey and GPTK in D3D11 mode
- Store: Steam
- Resolution: 1920x1200
- Settings: High
- Framerate: Between 80-120fps while playing (dependent on scene); graphical artefacts in the hair, light and water shaders (looks like really long, blocky strands of hair? like in Andrew tsai's Video of Tears of the Kingdom before fix)
- Controller: xbox one controller