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Difference between revisions of "Dying Light"

From AppleGamingWiki, the wiki about gaming on M1 Apple silicon Macs
(Tidy)
(Tidy of DS4 fix from Nsklaus)
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|steam appid side = 404090,540810
 
|steam appid side = 404090,540810
 
|gogcom id    =  
 
|gogcom id    =  
|official site= https://dyinglightgame.com/dyinglight/
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|official site= https://dyinglightgame.com/dyinglight
 
|hltb        = 26729
 
|hltb        = 26729
 
|strategywiki = Dying Light
 
|strategywiki = Dying Light
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|native notes =  
 
|native notes =  
 
|rosetta 2 = Yes
 
|rosetta 2 = Yes
|rosetta 2 notes =  
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|rosetta 2 notes = Game runs well on macOS.<ref>{{Refcheck|user=Nsklaus|date=2021-03-14|comment=Tested on MacBook Pro 2020 8GB RAM 8 Core GPU}}</ref>
 
|compatibility layer =
 
|compatibility layer =
 
|compatibility layer app =  
 
|compatibility layer app =  
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}}
 
}}
  
====General notes====
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==Issues fixed==
{{Fixbox||description=controller support|ref=<ref>{{title=Dying Light On M1 - Apple Silicon - test machine: MacBook Pro 2020 8GB RAM 8 Core GPU|snippet=}}</ref>|fix=
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===DualShock 4 controller not detected===
Game runs generaly fine on apple silicon. There is one issue with the DS4 controller that couldn't be detected though. The workaround for that issue is to use a more recent build of libSDL2.dylib with fixed rpath and replace the one found in the game with the new one. The maintainer of wineskin, [https://github.com/Gcenx gcenx] made such a version of libSDL2, and thus, one quick way to get the file is to download latest [https://github.com/Gcenx/WineskinServer/blob/master/Wrapper/Wineskin-2.9.0.7-rc4.app.tar.7z Wineskin wrapper] and grab the <code>libSDL2-2.0.0.dylib</code> from it. (show package contents, search for 'sdl') copy that file on your desktop, rename it to just: <code>libSDL2.dylib</code> and copy it into <code>Dying Light/DyingLightGame.app/Contents/Frameworks/</code> replacing the previous one. An interesting thing to note: that fix may also work with other SDL2 games with dysfunctional controller support.
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{{Fixbox||description=Replace libSDL2.dylib|ref=<ref>{{Refcheck|user=Nsklaus|date=2021-03-14|comment=Tested on MacBook Pro 2020 8GB RAM 8 Core GPU}}</ref>|fix=
}}
+
Use more recent version of libSDL2.dylib with fixed rpath and replace the one found in the game with the new one froim the maintainer of wineskin, [https://github.com/Gcenx gcenx]:
 
+
#Download latest [https://github.com/Gcenx/WineskinServer/blob/master/Wrapper/Wineskin-2.9.0.7-rc4.app.tar.7z Wineskin wrapper].
{{Fixbox||description=controller support|ref=<ref>{{title=Dying Light On M1 - Apple Silicon - test machine: MacBook Pro 2020 8GB RAM 8 Core GPU|snippet=}}</ref>|fix=
+
#Ctrl+click and Show Package Contents, search for 'sdl'.
Game runs generaly fine on apple silicon. There is one issue with the DS4 controller that couldn't be detected though. The workaround for that issue is to use a more recent build of libSDL2.dylib with fixed rpath and replace the one found in the game with the new one. The maintainer of wineskin, [https://github.com/Gcenx gcenx] made such a version of libSDL2, and thus, one quick way to get the file is to download latest [https://github.com/Gcenx/WineskinServer/blob/master/Wrapper/Wineskin-2.9.0.7-rc4.app.tar.7z Wineskin wrapper]  and grab the <code>libSDL2-2.0.0.dylib</code> from it. (show package contents, search for 'sdl') copy that file on your desktop, rename it to just: <code>libSDL2.dylib</code> and copy it into <code>Dying Light/DyingLightGame.app/Contents/Frameworks/</code> replacing the previous one. An interesting thing to note: that fix may also work with other SDL2 games with dysfunctional controller support.
+
#Extract <code>libSDL2-2.0.0.dylib</code>.
 +
#Paste the file onto Desktop
 +
#Rename the file to: <code>libSDL2.dylib</code>
 +
#Copy file into <code>Dying Light/DyingLightGame.app/Contents/Frameworks/</code> replacing the previous one.  
 +
This fix may also work with other SDL2 games with dysfunctional controller support.
 
}}
 
}}
  
 
{{References}}
 
{{References}}

Revision as of 19:57, 14 March 2021

Dying Light
Dying Light cover
Developers
Techland
Publishers
WB. Games
Engines
Chrome Engine 6
Release dates
macOS December 15, 2016
Reception
Metacritic 75
OpenCritic 73
IGDB 81
Resources
Light PCGamingWiki
Apple Silicon Games
Dying Light on HowLongToBeat
Dying Light on IGDB
Dying Light guide on StrategyWiki
Dying Light on MobyGames
Dying Light on Wikipedia

Availability

See Light PCGamingWiki for Windows and/or Linux availability.

macOS Compatibility

macOS Compatibility

Method Rating Notes
Native
Rosetta 2
Game runs well on macOS.[1]

Issues fixed

DualShock 4 controller not detected

Replace libSDL2.dylib[2]

Use more recent version of libSDL2.dylib with fixed rpath and replace the one found in the game with the new one froim the maintainer of wineskin, gcenx:

  1. Download latest Wineskin wrapper.
  2. Ctrl+click and Show Package Contents, search for 'sdl'.
  3. Extract libSDL2-2.0.0.dylib.
  4. Paste the file onto Desktop
  5. Rename the file to: libSDL2.dylib
  6. Copy file into Dying Light/DyingLightGame.app/Contents/Frameworks/ replacing the previous one.

This fix may also work with other SDL2 games with dysfunctional controller support.

References

  1. Verified by User:Nsklaus on 2021-03-14
    Tested on MacBook Pro 2020 8GB RAM 8 Core GPU
  2. Verified by User:Nsklaus on 2021-03-14
    Tested on MacBook Pro 2020 8GB RAM 8 Core GPU