Difference between revisions of "My Time at Portia"
From AppleGamingWiki, the wiki about gaming on M1 Apple silicon Macs
(Created page with "{{Compatibility/macOS |native = na |native notes = |rosetta 2 = na |rosetta 2 notes = |ios-ipados app = na |ios-ipados app notes...") |
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+ | {{Infobox game | ||
+ | |cover = My Time At Portia cover.jpg | ||
+ | |developers = | ||
+ | {{Infobox game/row/developer|Pathea Games}} | ||
+ | |publishers = | ||
+ | {{Infobox game/row/publisher|Team17}} | ||
+ | |engines = | ||
+ | {{Infobox game/row/engine|Unity|name=Unity 2017|ref=<ref name="engineversion">{{Refcheck|user=Baronsmoki|date=2019-11-01}}</ref>|build=2017.4.14f1}} | ||
+ | |release dates= | ||
+ | {{Infobox game/row/date|Windows|January 15, 2019}} | ||
+ | |reception = | ||
+ | {{Infobox game/row/reception|Metacritic|my-time-at-portia|73}} | ||
+ | {{Infobox game/row/reception|OpenCritic|7174/my-time-at-portia|75}} | ||
+ | {{Infobox game/row/reception|IGDB|my-time-at-portia|68}} | ||
+ | |taxonomy = | ||
+ | {{Infobox game/row/taxonomy/monetization | }} | ||
+ | {{Infobox game/row/taxonomy/microtransactions | cosmetic }} | ||
+ | {{Infobox game/row/taxonomy/modes | }} | ||
+ | {{Infobox game/row/taxonomy/pacing | }} | ||
+ | {{Infobox game/row/taxonomy/perspectives | }} | ||
+ | {{Infobox game/row/taxonomy/controls | }} | ||
+ | {{Infobox game/row/taxonomy/genres | }} | ||
+ | {{Infobox game/row/taxonomy/sports | }} | ||
+ | {{Infobox game/row/taxonomy/vehicles | }} | ||
+ | {{Infobox game/row/taxonomy/art styles | }} | ||
+ | {{Infobox game/row/taxonomy/themes | }} | ||
+ | {{Infobox game/row/taxonomy/series | My Time }} | ||
+ | |steam appid = 666140 | ||
+ | |steam appid side = 666970,974290,1075040,1075041,1134460 | ||
+ | |gogcom id = 1077893077 | ||
+ | |gogcom id side = 1188244548 | ||
+ | |official site= http://portia.pathea.net/ | ||
+ | |hltb = 52787 | ||
+ | |strategywiki = | ||
+ | |mobygames = my-time-at-portia | ||
+ | |wikipedia = My Time at Portia | ||
+ | |winehq = 19283 | ||
+ | |license = commercial | ||
+ | }} | ||
+ | |||
{{Compatibility/macOS | {{Compatibility/macOS | ||
|native = na | |native = na | ||
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|ios-ipados app = na | |ios-ipados app = na | ||
|ios-ipados app notes = | |ios-ipados app notes = | ||
− | |crossover = | + | |crossover = playable |
− | |crossover notes = Character model flashes | + | |crossover notes = Character model flashes between visible and invisible, cosmetics and weapons/tools are visible all the time. <ref>{{Refdevice|user=Jabrwock|date=2021-11-06|device=iMac M1 24" 2021 16 GB RAM|store=Steam|os=macos 12.0.1|version=|method=Crossover 21.0|controller=XBox One via USB|settings=Graphics level Fantastic|resolution=2240x1260|framerate=Unknown but very high - steam overlay doesn't work|comment=Character model only appears in bed or in brief flashes, otherwise cosmetics and tool/weapon are the only things visible from player.}}</ref> |
|wine = unknown | |wine = unknown | ||
|wine notes = | |wine notes = | ||
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|linux arm notes = | |linux arm notes = | ||
}} | }} | ||
+ | |||
+ | {{References}} | ||
+ | |||
+ | [[Category:Games]] |
Revision as of 18:33, 6 November 2021
Developers | |
---|---|
Pathea Games | |
Publishers | |
Team17 | |
Engines | |
Unity[1][Note 1] | |
Release dates | |
January 15, 2019 | |
Reception | |
Metacritic | 73 |
OpenCritic | 75 |
IGDB | 68 |
Taxonomy | |
Series | My Time |
macOS Compatibility
Compatibility layer | Rating | Notes |
---|---|---|
CrossOver | Character model flashes between visible and invisible, cosmetics and weapons/tools are visible all the time. [2] | |
Wine | ||
Virtualization | ||
Parallels | ||
Multi-booting | ||
Windows 10 ARM | ||
Linux ARM |
Notes
References
- ↑ Verified by User:Baronsmoki on 2019-11-01
- ↑ Verified by User:Jabrwock on 2021-11-06
- Device: iMac M1 24" 2021 16 GB RAM
- OS: macos 12.0.1
- Method: Crossover 21.0
- Store: Steam
- Resolution: 2240x1260
- Settings: Graphics level Fantastic
- Framerate: Unknown but very high - steam overlay doesn't work
- Controller: XBox One via USB
- Comment: Character model only appears in bed or in brief flashes, otherwise cosmetics and tool/weapon are the only things visible from player.