Difference between revisions of "It Takes Two"
From AppleGamingWiki, the wiki about gaming on M1 Apple silicon Macs
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|resolution=1158x768 | |resolution=1158x768 | ||
|settings=Lowest Graphics,Resolution Scale 70 | |settings=Lowest Graphics,Resolution Scale 70 | ||
− | |framerate= | + | |framerate=15-30 FPS |
|controller=Fully Supported With Vibration | |controller=Fully Supported With Vibration | ||
|comment=The Game Will Be Smoother On 16GB RAM Models Due To Minimum Requirement Of The Game(8GB RAM) | |comment=The Game Will Be Smoother On 16GB RAM Models Due To Minimum Requirement Of The Game(8GB RAM) |
Revision as of 05:48, 29 November 2021
Developers | |
---|---|
Haze Light | |
Publishers | |
Electronic Arts | |
Engines | |
Unreal Engine 4 | |
Reception | |
Metacritic | 88 |
macOS Compatibility
Compatibility layer | Rating | Notes |
---|---|---|
CrossOver | Black Screen(Game Not Rendering) [1] | |
Virtualization | ||
Parallels | Framerate Drops On Cutscenes.[2] |
- ↑ Verified by User:Mhhosseini1384 on 2021-09-21
- Device: MacBook Air M1 2020
- OS: macOS 11.6
- Method: CrossOver 21
- Resolution: Default
- Settings: Default
- ↑ Verified by User:Mhhosseini1384 on 2021-09-12
- Device: MacBook Air M1 2020
- OS: macOS 11.3.1
- Method: Windows 11 ARM on Parallels 17
- Resolution: 1158x768
- Settings: Lowest Graphics,Resolution Scale 70
- Framerate: 15-30 FPS
- Controller: Fully Supported With Vibration
- Comment: The Game Will Be Smoother On 16GB RAM Models Due To Minimum Requirement Of The Game(8GB RAM)