Difference between revisions of "Geometry Dash"
From AppleGamingWiki, the wiki about gaming on M1 Apple silicon Macs
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− | |crossover notes = Stable.<ref>{{Refurl|url=https://applesilicongames.com/games/FGmZJdT9qyapzNhVNu8AFx/geometry-dash|title=Geometry Dash on Apple Silicon Games|date=2021-04-12|snippet=stable 60 FPS even on relatively high object count levels. Does not stutter or frame drop at all unlike running with Rosetta 2. On levels with very high object count, frames start to drop, as expected., turn V-Sync off for way lower input lag, no visible screen tearing}} | + | |crossover notes = Stable.<ref>{{Refurl|url=https://applesilicongames.com/games/FGmZJdT9qyapzNhVNu8AFx/geometry-dash|title=Geometry Dash on Apple Silicon Games|date=2021-04-12|snippet=stable 60 FPS even on relatively high object count levels. Does not stutter or frame drop at all unlike running with Rosetta 2. On levels with very high object count, frames start to drop, as expected., turn V-Sync off for way lower input lag, no visible screen tearing}}</ref> |
|wine = unknown | |wine = unknown | ||
|wine notes = | |wine notes = |
Revision as of 17:47, 2 November 2021
macOS Compatibility
Method | Rating | Notes |
---|---|---|
Rosetta 2 | Frame drops.[1] | |
Compatibility layer | ||
CrossOver | Stable.[2] | |
Wine | ||
Virtualization | ||
Parallels |
References
- ↑ Geometry Dash on Apple Silicon Games - last accessed on 2021-04-12
- "60 FPS with occasional stutters and frame drops, Can't play levels with high object count, FPS drop so low it's unplayable"
- ↑ Geometry Dash on Apple Silicon Games - last accessed on 2021-04-12
- "stable 60 FPS even on relatively high object count levels. Does not stutter or frame drop at all unlike running with Rosetta 2. On levels with very high object count, frames start to drop, as expected., turn V-Sync off for way lower input lag, no visible screen tearing"