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Difference between revisions of "The Witcher 3"

From AppleGamingWiki, the wiki about gaming on M1 Apple silicon Macs
(Added new gameplay on M3 Max)
 
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|ios-ipados app      = na
 
|ios-ipados app      = na
 
|ios-ipados app notes =  
 
|ios-ipados app notes =  
|crossover            = Perfect
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|crossover            = Playable
|crossover notes      = 1 or 2 type of enemies are invisible but they are very easy to kill.<ref>{{Refurl|url=https://github.com/doitsujin/dxvk/issues/582|title=Render issue with The Witcher 3 Wild Hunt · Issue #582 · doitsujin/dxvk · GitHub|date=2022-07-16|snippet=err: D3D11Device::CreateGeometryShaderWithStreamOutput: Not implemented. Sirens are one of the enemies in Witcher 3 that rely on Stream Output which DXVK currently can't implement.}}</ref>
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|crossover notes      = 1 or 2 type of enemies are invisible but they are very easy to kill.<ref>{{Refurl|url=https://github.com/doitsujin/dxvk/issues/582|title=Render issue with The Witcher 3 Wild Hunt · Issue #582 · doitsujin/dxvk · GitHub|date=2022-07-16|snippet=err: D3D11Device::CreateGeometryShaderWithStreamOutput: Not implemented. Sirens are one of the enemies in Witcher 3 that rely on Stream Output which DXVK currently can't implement.}}</ref><ref>{{Refdevice|user=MrVeink|date=2023-11-10|device=Mac Mini M2 Pro 10-core 16GB|os=macOS 14.0|method=CrossOver 23.6|version=Steam|resolution=2560x1440|settings=Medium|framerate=45 FPS|title=The Witcher 3 Mac Mini M2 Pro|}}</ref>
|wine                = unknown
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|wine notes          =  
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|wine                = Playable
 +
|wine notes          = A few enemies are invisible and a few have bugged textures. Most notably the Hounds of the Wild Hunt are invisible in the first quest you meet them, the rotfiends are invisible in Velen and the sirens are invisible in Skellige. Skellige also has a lot of places in the coastline where the game becomes very glitchy.<ref>{{Refdevice|user=Exerra|date=2022-12-28|device=Mac Mini M1 2020 8GB RAM|os=macOS 12.2|method=PortingKit|version=1.32|store=GOG|resolution=1920x1080|settings=Medium|framerate=|controller=Xbox Series S|url=|title=Test|comment=NVIDIA Hairworks must be turned off, game crashes if the graphics quality is higher than the Medium preset and every postprocessing item can be turned on and still have the game be smooth (except motion blur). When using PortingKit the game does not exit when the button has been pressed in-game, it only closes the window. To exit fully, either go to PortingKit and kill all processes using the PortingKit GUI, or go to Activity Monitor and kill all the wine processes. If the game does not launch (wine process starts, then quits automatically) restart your computer and try again.}}</ref>
 
|parallels            = Perfect
 
|parallels            = Perfect
 
|parallels notes      =  
 
|parallels notes      =  
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==Gameplay videos==
 
==Gameplay videos==
{{#widget:YouTube|id=G2f-uQ4NzSw}} {{#widget:YouTube|id=xpp7Vv8o8PQ}}
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{{#widget:YouTube|id=G2f-uQ4NzSw}} {{#widget:YouTube|id=xpp7Vv8o8PQ}} {{#widget:YouTube|id=OcJtWLJ7QtM}}
  
 +
==Notes==
 +
DirectX 12 mode can be activated using the launch command: <code>--launcher-skip</code>
 
{{References}}
 
{{References}}

Latest revision as of 13:28, 1 April 2024

The Witcher 3
The Witcher 3 cover
Developers
CD Projekt Red
Publishers
CD Projekt
Engines
REDengine
Release dates
May 19, 2015
Reception
Metacritic 93
OpenCritic 92
IGDB 92
Taxonomy
Series The Witcher (series)
Resources
PCGamingWiki
Codeweavers
WineHQ
The Witcher 3 on HowLongToBeat
The Witcher 3 on IGDB
The Witcher 3 on MobyGames
The Witcher 3 on Wikipedia

General information

Official Forums
The Witcher 3 Nexus Mods
GOG.com Community Discussions
GOG.com Support Page
Steam Community Discussions

macOS Compatibility

Compatibility layer Rating Notes
CrossOver Playable 1 or 2 type of enemies are invisible but they are very easy to kill.[1][2]
Wine Playable A few enemies are invisible and a few have bugged textures. Most notably the Hounds of the Wild Hunt are invisible in the first quest you meet them, the rotfiends are invisible in Velen and the sirens are invisible in Skellige. Skellige also has a lot of places in the coastline where the game becomes very glitchy.[3]
Virtualization
Parallels Perfect

Availability

See PCGamingWiki for Windows and/or Linux availability.

Gameplay videos

Notes

DirectX 12 mode can be activated using the launch command: --launcher-skip

References

  1. Render issue with The Witcher 3 Wild Hunt · Issue #582 · doitsujin/dxvk · GitHub - last accessed on 2022-07-16
    "err: D3D11Device::CreateGeometryShaderWithStreamOutput: Not implemented. Sirens are one of the enemies in Witcher 3 that rely on Stream Output which DXVK currently can't implement."
  2. Verified by User:MrVeink on 2023-11-10
    Device: Mac Mini M2 Pro 10-core 16GB
    OS: macOS 14.0
    Method: CrossOver 23.6
    Game version: Steam
    Resolution: 2560x1440
    Settings: Medium
    Framerate: 45 FPS
  3. Verified by User:Exerra on 2022-12-28
    Device: Mac Mini M1 2020 8GB RAM
    OS: macOS 12.2
    Method: PortingKit
    Game version: 1.32
    Store: GOG
    Resolution: 1920x1080
    Settings: Medium
    Controller: Xbox Series S
    Comment: NVIDIA Hairworks must be turned off, game crashes if the graphics quality is higher than the Medium preset and every postprocessing item can be turned on and still have the game be smooth (except motion blur). When using PortingKit the game does not exit when the button has been pressed in-game, it only closes the window. To exit fully, either go to PortingKit and kill all processes using the PortingKit GUI, or go to Activity Monitor and kill all the wine processes. If the game does not launch (wine process starts, then quits automatically) restart your computer and try again.