Difference between revisions of "Geometry Dash"
From AppleGamingWiki, the wiki about gaming on M1 Apple silicon Macs
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{{Compatibility/macOS | {{Compatibility/macOS | ||
− | |native = | + | |native = perfect |
− | |native notes = | + | |native notes = GD 2.2 works smoothly, however is capped on 60FPS.<ref>{{Refcheck|user=Mercyoverload|date=2024-01-04|comment=Tested on MacBook Pro (14-inch, M1 Pro, 2021) with native Steam version [v2.2]}}</ref> |
− | |rosetta 2 = | + | |rosetta 2 = perfect |
− | |rosetta 2 notes = | + | |rosetta 2 notes = GD 2.2 is still Intel-only but it runs very smoothly even with high object count levels.<ref>{{Refcheck|user=Thatsniceguy|date=2023-12-20|comment=Tested on MacBook Pro (16-inch, 2021)}}</ref> |
− | |ios-ipados app = | + | |ios-ipados app = perfect |
− | |ios-ipados app notes = | + | |ios-ipados app notes = Crash bug has been fixed in v2.2 |
|crossover = perfect | |crossover = perfect | ||
− | |crossover notes = Stable.<ref>{{ | + | |crossover notes = Stable 120FPS, even with high object count levels.<ref>{{Refcheck|user=Thatsniceguy|date=2023-12-20|comment=Tested on MacBook Pro (16-inch, 2021)}}</ref> |
− | |wine = | + | |wine = perfect |
|wine notes = | |wine notes = | ||
− | |parallels = | + | |parallels = perfect |
− | |parallels notes = | + | |parallels notes = Stable 120FPS, even with high object count levels. Has higher audio latency though, use CrossOver if you can.<ref>{{Refcheck|user=Thatsniceguy|date=2023-12-20|comment=Tested on MacBook Pro (16-inch, 2021)}}</ref> |
|windows 10 arm = na | |windows 10 arm = na | ||
|windows 10 arm notes = | |windows 10 arm notes = | ||
Line 17: | Line 17: | ||
|linux arm notes = | |linux arm notes = | ||
}} | }} | ||
+ | |||
+ | ==Other information== | ||
+ | * Game appears to be locked to 60FPS on all Macs - Apple Silicon or Intel. | ||
+ | * The game still runs on OpenGL for graphics, which means it'll run on non-Metal legacy Macs if you really wanted it to. | ||
{{References}} | {{References}} | ||
[[Category:Games]] | [[Category:Games]] |
Latest revision as of 07:45, 4 January 2024
macOS Compatibility
Method | Rating | Notes |
---|---|---|
Native | GD 2.2 works smoothly, however is capped on 60FPS.[1] | |
Rosetta 2 | GD 2.2 is still Intel-only but it runs very smoothly even with high object count levels.[2] | |
iOS/iPadOS App | Crash bug has been fixed in v2.2 | |
Compatibility layer | ||
CrossOver | Stable 120FPS, even with high object count levels.[3] | |
Wine | ||
Virtualization | ||
Parallels | Stable 120FPS, even with high object count levels. Has higher audio latency though, use CrossOver if you can.[4] |
Other information
- Game appears to be locked to 60FPS on all Macs - Apple Silicon or Intel.
- The game still runs on OpenGL for graphics, which means it'll run on non-Metal legacy Macs if you really wanted it to.
References
- ↑ Verified by User:Mercyoverload on 2024-01-04
- Tested on MacBook Pro (14-inch, M1 Pro, 2021) with native Steam version [v2.2]
- ↑ Verified by User:Thatsniceguy on 2023-12-20
- Tested on MacBook Pro (16-inch, 2021)
- ↑ Verified by User:Thatsniceguy on 2023-12-20
- Tested on MacBook Pro (16-inch, 2021)
- ↑ Verified by User:Thatsniceguy on 2023-12-20
- Tested on MacBook Pro (16-inch, 2021)