Difference between revisions of "Resident Evil"
From AppleGamingWiki, the wiki about gaming on M1 Apple silicon Macs
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{{Infobox game | {{Infobox game | ||
− | |cover = | + | |cover = Resident_Evil_HD_Remaster_cover.jpeg |
|developers = | |developers = | ||
{{Infobox game/row/developer|CAPCOM}} | {{Infobox game/row/developer|CAPCOM}} | ||
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{{Infobox game/row/engine|MT Framework}} | {{Infobox game/row/engine|MT Framework}} | ||
|release dates = | |release dates = | ||
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|reception = | |reception = | ||
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|steam appid = 304240 | |steam appid = 304240 | ||
+ | |pcgamingwiki = | ||
|wikipedia = Resident_Evil_(2002_video_game) | |wikipedia = Resident_Evil_(2002_video_game) | ||
}} | }} | ||
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|ios-ipados app = na | |ios-ipados app = na | ||
|ios-ipados app notes = | |ios-ipados app notes = | ||
− | |crossover = | + | |crossover = unknown |
|crossover notes = | |crossover notes = | ||
|wine = Unplayable | |wine = Unplayable | ||
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|linux arm notes = | |linux arm notes = | ||
}} | }} | ||
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Latest revision as of 09:35, 2 November 2024
Developers | |
---|---|
CAPCOM | |
Publishers | |
CAPCOM | |
Engines | |
MT Framework | |
macOS Compatibility
Compatibility layer | Rating | Notes |
---|---|---|
CrossOver | ||
Wine | Game Porting Toolkit - Crashes right after the first CAPCOM screen | |
Virtualization | ||
Parallels | M1 Max, 32Gb, Windows 11. It runs with high FPS but crashes periodically with the memory overrun error. It's a known issue with this game. However, the existing solutions like applying the 4 GB patch and others don't help for some reason. |