Difference between revisions of "God of War"
From AppleGamingWiki, the wiki about gaming on M1 Apple silicon Macs
m (Added updated information based on current Crossover version.) |
(Add cover image and infobox, add widget for "Gameplay videos" section, move text) |
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+ | {{Infobox game | ||
+ | |cover = god_of_war_cover.jpg | ||
+ | |developers = | ||
+ | {{Infobox game/row/developer|Santa Monica Studio}} | ||
+ | |publishers = | ||
+ | {{Infobox game/row/publisher|Sony Interactive Entertainment}} | ||
+ | |engines = | ||
+ | {{Infobox game/row/engine|Proprietary Engine}} | ||
+ | |release dates= | ||
+ | {{Infobox game/row/date|PS4|April 20, 2018}} | ||
+ | {{Infobox game/row/date|Windows|January 14, 2022}} | ||
+ | |reception = | ||
+ | {{Infobox game/row/reception|Metacritic|god-of-war|94}} | ||
+ | {{Infobox game/row/reception|OpenCritic|5434/god-of-war|94}} | ||
+ | {{Infobox game/row/reception|IGDB|god-of-war--1|96}} | ||
+ | |taxonomy = | ||
+ | {{Infobox game/row/taxonomy/series|God of War}} | ||
+ | |steam appid = 1593500 | ||
+ | |steam appid side = | ||
+ | |gogcom id = god_of_war | ||
+ | |gogcom id side = | ||
+ | |official site= https://www.playstation.com/en-us/god-of-war | ||
+ | |hltb = 38050 | ||
+ | |igdb = god-of-war--1 | ||
+ | |pcgamingwiki = God_of_War | ||
+ | |mobygames = 107419/god-of-war | ||
+ | |strategywiki = God_of_War_(2018) | ||
+ | |wikipedia = God_of_War_(2018_video_game) | ||
+ | |winehq = | ||
+ | |license = commercial | ||
+ | |codeweavers = god-of-war | ||
+ | |asg = | ||
+ | }} | ||
{{Compatibility/macOS | {{Compatibility/macOS | ||
|native = unknown | |native = unknown | ||
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|linux arm notes = | |linux arm notes = | ||
}} | }} | ||
+ | |||
+ | Going to have to disagree here. God of War ran under Parallels, but threw a "Needs Windows 10" error under CrossOver. The latter problem was fixable using some IDA Freeware 8.2 jiu jitsu found online. GOW under Parallels runs, but the frame rate makes it largely unplayable even on the lowest settings. CrossOver, once fixed, runs pretty well, although on the lowest settings. There is some stuttering, but it is playable, and it looks pretty good. | ||
==Gameplay videos== | ==Gameplay videos== | ||
− | + | {{#widget:YouTube|id=VD3v9NYllHo}} | |
+ | |||
{{References}} | {{References}} | ||
[[Category:Games]] | [[Category:Games]] | ||
− |
Revision as of 18:33, 27 September 2024
Developers | |
---|---|
Santa Monica Studio | |
Publishers | |
Sony Interactive Entertainment | |
Engines | |
Proprietary Engine | |
Release dates | |
April 20, 2018 | |
January 14, 2022 | |
Reception | |
Metacritic | 94 |
OpenCritic | 94 |
IGDB | 96 |
Taxonomy | |
Series | God of War |
Resources | |
PCGamingWiki | |
Codeweavers | |
macOS Compatibility
Method | Rating | Notes |
---|---|---|
Native | ||
Rosetta 2 | ||
Compatibility layer | ||
CrossOver | Game works perfectly at 1080p[1] Game runs stable on latest version of Crossover[2] | |
Wine | Playable using the Heroic Games Launcher with GPTK wine-7.7. Some white dot noise on characters in low light scenes, otherwise perfect. | |
Virtualization | ||
Parallels | Game does not start at all, it says that the game needs windows 10 to run, even if it's running on a Win10.[3] |
Going to have to disagree here. God of War ran under Parallels, but threw a "Needs Windows 10" error under CrossOver. The latter problem was fixable using some IDA Freeware 8.2 jiu jitsu found online. GOW under Parallels runs, but the frame rate makes it largely unplayable even on the lowest settings. CrossOver, once fixed, runs pretty well, although on the lowest settings. There is some stuttering, but it is playable, and it looks pretty good.
Gameplay videos
References
- ↑ Verified by User:fayd on Feb 08, 2022
- Device: Macbook Air M1 2020
- OS: macOS 12.1 Monterey
- Method: Crossover 21.1
- Resolution: 1080p
- Framerate: 25-40 FPS
- Link: [1]
- ↑ Verified by User:clloak on Sep 06, 2024
- Device: M3 Pro Macbook Pro 2023
- OS: macOS 14.6.1 Sonoma
- Method: Crossover 24.0.4
- Resolution: 1800x1169
- Settings: Original
- Framerate: 60-80FPS
- Comment: Game able to stay at either 60 but was experiencing drops at higher framerates. Framerate will depend on tweaks to upscaling. 80 Frames was achieved by upscaling from lowest resolution, but overall framerate hovers around 70-75.
- ↑ Verified by User:Evil1nside on Jan 15, 2022
- Device: MacMini M1 2020
- OS: macOS 12.1 Monterey
- Method: Parallels 17
- Resolution: 1050p
- Settings: Almost maxed quality
- Framerate: 25-40 FPS