Anonymous edits have been disabled on the wiki. If you want to contribute please login or create an account.

Difference between revisions of "Halo: Reach"

From AppleGamingWiki, the wiki about gaming on M1 Apple silicon Macs
m (Add CrossOver details in infobox)
m (Add "Availability" section)
Line 49: Line 49:
 
|linux arm notes      =  
 
|linux arm notes      =  
 
}}
 
}}
 +
 +
==Availability==
 +
{{Availability}}
  
 
{{References}}
 
{{References}}
  
 
[[Category:Games]]
 
[[Category:Games]]

Revision as of 20:55, 25 September 2024

Halo: Reach
Halo: Reach cover
Developers
Bungie
Publishers
Xbox Game Studios
Engines
Halo Reach Engine
Release dates
September 14, 2010
Reception
Metacritic 91
IGDB 89
Taxonomy
Series Halo
Resources
PCGamingWiki
Codeweavers
Halo: Reach on HowLongToBeat
Halo: Reach on IGDB
Halo: Reach on MobyGames
Halo: Reach on Wikipedia

macOS Compatibility

Compatibility layer Rating Notes
CrossOver Perfect runs at 60+fps but there's a few drops here and there. NB. HALO seems to require 16GB to run. Will not load on my 8GB Mac Mini with Same M2 chip [1]
Wine Perfect Game runs Perfect, but unable to play any online multiplayer games due to Easy Anti-Cheat (EAC) requirement. EAC considers virtualization and compatibility layers to be a form of cheating, and there's currently no way around it. However, solo and local multiplayer runs Perfect.[2]
Virtualization
Parallels Playable Playable.[3]

Availability

See PCGamingWiki for Windows and/or Linux availability.

References

  1. Verified by User:Matmania on
    Device: MacBook Air 15 inch M2
    Method: Crossover
  2. Verified by User:Lynkos on 2024-02-10
    Device: MacBook Pro 14" M3 Max 64GB RAM
    OS: macOS 14.4
    Method: Game Porting Toolkit
    Store: Steam
    Resolution: 3024x1964
    Controller: Xbox One Controller
  3. Verified by User:Andytizer on
    Device: MacBook Air M1 2020 8 GB RAM
    Method: Windows ARM on Parallels 16