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Difference between revisions of "Halo: Reach"

From AppleGamingWiki, the wiki about gaming on M1 Apple silicon Macs
(Add Halo: Reach infobox with cover image, details, ratings, tags/categories, etc.)
m (Change "Playable" to "Perfect" in Wine compatibility section)
Line 49: Line 49:
 
|crossover            = perfect
 
|crossover            = perfect
 
|crossover notes      = runs at 60+fps but there's a few drops here and there. NB. HALO seems to require 16GB to run. Will not load on my 8GB Mac Mini with Same M2 chip <ref>{{Refdevice|user=Matmania|date=|device=MacBook Air 15 inch M2|os=|method=Crossover|version=|resolution=|settings=|framerate=|controller=|url=|title=|comment=}}</ref>
 
|crossover notes      = runs at 60+fps but there's a few drops here and there. NB. HALO seems to require 16GB to run. Will not load on my 8GB Mac Mini with Same M2 chip <ref>{{Refdevice|user=Matmania|date=|device=MacBook Air 15 inch M2|os=|method=Crossover|version=|resolution=|settings=|framerate=|controller=|url=|title=|comment=}}</ref>
|wine                = playable
+
|wine                = perfect
 
|wine notes          = Game runs Perfect, but unable to play any online multiplayer games due to Easy Anti-Cheat (EAC) requirement. EAC considers virtualization and compatibility layers to be a form of cheating, and there's currently no way around it. However, solo and local multiplayer runs Perfect.<ref name=Lynkos>{{Refdevice|user=Lynkos|date=2024-02-10|device=MacBook Pro 14" M3 Max 64GB RAM|os=macOS 14.4|method=[[Game Porting Toolkit]]|version=|store=Steam|resolution=3024x1964|settings=|framerate=|controller=Xbox One Controller|url=|title=|comment=|}}</ref>
 
|wine notes          = Game runs Perfect, but unable to play any online multiplayer games due to Easy Anti-Cheat (EAC) requirement. EAC considers virtualization and compatibility layers to be a form of cheating, and there's currently no way around it. However, solo and local multiplayer runs Perfect.<ref name=Lynkos>{{Refdevice|user=Lynkos|date=2024-02-10|device=MacBook Pro 14" M3 Max 64GB RAM|os=macOS 14.4|method=[[Game Porting Toolkit]]|version=|store=Steam|resolution=3024x1964|settings=|framerate=|controller=Xbox One Controller|url=|title=|comment=|}}</ref>
 
|parallels            = playable
 
|parallels            = playable

Revision as of 20:27, 25 September 2024

Halo: Reach
Halo: Reach cover
Developers
Bungie
Publishers
Xbox Game Studios
Engines
Halo Reach Engine
Release dates
September 14, 2010
Reception
Metacritic 91
IGDB 89
Taxonomy
Series Halo
Halo: Reach on HowLongToBeat
Halo: Reach on IGDB
Halo: Reach on MobyGames
Halo: Reach on Wikipedia

macOS Compatibility

Compatibility layer Rating Notes
CrossOver Perfect runs at 60+fps but there's a few drops here and there. NB. HALO seems to require 16GB to run. Will not load on my 8GB Mac Mini with Same M2 chip [1]
Wine Perfect Game runs Perfect, but unable to play any online multiplayer games due to Easy Anti-Cheat (EAC) requirement. EAC considers virtualization and compatibility layers to be a form of cheating, and there's currently no way around it. However, solo and local multiplayer runs Perfect.[2]
Virtualization
Parallels Playable Playable.[3]

References

  1. Verified by User:Matmania on
    Device: MacBook Air 15 inch M2
    Method: Crossover
  2. Verified by User:Lynkos on 2024-02-10
    Device: MacBook Pro 14" M3 Max 64GB RAM
    OS: macOS 14.4
    Method: Game Porting Toolkit
    Store: Steam
    Resolution: 3024x1964
    Controller: Xbox One Controller
  3. Verified by User:Andytizer on
    Device: MacBook Air M1 2020 8 GB RAM
    Method: Windows ARM on Parallels 16