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Difference between revisions of "Driver: San Francisco"

From AppleGamingWiki, the wiki about gaming on M1 Apple silicon Macs
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|crossover            = Perfect
|crossover notes      = Runs at a stable 60fps at 3840x2400 on an M1 Macbook Pro with 16gb RAM on MacOS Sequoia with D3DMetal and Msync turned on, and using GPTK2 and CXPatcher. No stutter glitches or crashes after 2 hours of play. Cutscenes render perfectly without any modifications. Untested on base CrossOver. Ubisoft Connect does not work in CrossOver unless the bottle is set to Windows 7 mode. DRM-free copies of the game have not been tested but are presumed to have the same limitation.
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|crossover notes      = Runs at a stable 60fps at 3840x2400 on an M1 Macbook Pro with 16gb RAM on MacOS Sequoia with D3DMetal and Msync turned on, and using GPTK2 and CXPatcher. No stutters, glitches, or crashes observed in 2 hours of play. Cutscenes render perfectly out of the box. Untested on base CrossOver. Ubisoft Connect does not work in CrossOver unless the bottle is set to Windows 7 mode. DRM-free copies of the game have not been tested but are presumed to have the same limitation.
 
|wine                = na
 
|wine                = na
 
|wine notes          =  
 
|wine notes          =  

Latest revision as of 00:13, 18 June 2024

Driver: San Francisco is an action-adventure racing video game and the fifth installment in the Driver series. Developed by Ubisoft Reflections and published by Ubisoft, it was released in September 2011 for the PlayStation 3, Wii, Xbox 360 and Microsoft Windows, with an edition for Mac OS X in March 2012. (Wikipedia)

Driver: San Francisco
Driver: San Francisco cover
Developers
Ubisoft Reflections
Publishers
Ubisoft
Release dates
macOS March 8, 2012
iOS N/A
iPadOS N/A
tvOS N/A
Reception
Metacritic 80
IGDB 75
Taxonomy
Series Driver
Driver: San Francisco on IGDB
Driver: San Francisco on Wikipedia

macOS Compatibility

Compatibility layer Rating Notes
CrossOver Perfect Runs at a stable 60fps at 3840x2400 on an M1 Macbook Pro with 16gb RAM on MacOS Sequoia with D3DMetal and Msync turned on, and using GPTK2 and CXPatcher. No stutters, glitches, or crashes observed in 2 hours of play. Cutscenes render perfectly out of the box. Untested on base CrossOver. Ubisoft Connect does not work in CrossOver unless the bottle is set to Windows 7 mode. DRM-free copies of the game have not been tested but are presumed to have the same limitation.
Virtualization
Parallels Perfect The game is running at a stable 60-55 fps, at a resolution of 2560x1600. When playing, the laptop warmed up a little, after an hour of playing, the fans turned on. Artefacts were not noticed and other bugs. Setting up parallels, under which I tested the game: 4 gigabytes of RAM, 4 cores, Retina resolution. Played on MacBook Pro M1: 8 RAM/8 cores.

References