Difference between revisions of "Dying Light"
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{{Infobox game | {{Infobox game | ||
|cover = Dyinglight boxart.jpg | |cover = Dyinglight boxart.jpg | ||
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{{Infobox game/row/reception|OpenCritic|123/dying-light|73}} | {{Infobox game/row/reception|OpenCritic|123/dying-light|73}} | ||
{{Infobox game/row/reception|IGDB|dying-light|81}} | {{Infobox game/row/reception|IGDB|dying-light|81}} | ||
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|steam appid = 239140 | |steam appid = 239140 | ||
|steam appid side = 404090,540810 | |steam appid side = 404090,540810 | ||
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|native notes = | |native notes = | ||
|rosetta 2 = Yes | |rosetta 2 = Yes | ||
− | |rosetta 2 notes = | + | |rosetta 2 notes = |
|compatibility layer = | |compatibility layer = | ||
|compatibility layer app = | |compatibility layer app = | ||
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|multi-booting notes = | |multi-booting notes = | ||
}} | }} | ||
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====General notes==== | ====General notes==== | ||
{{Fixbox||description=controller support|ref=<ref>{{title=Dying Light On M1 - Apple Silicon - test machine: MacBook Pro 2020 8GB RAM 8 Core GPU|snippet=}}</ref>|fix= | {{Fixbox||description=controller support|ref=<ref>{{title=Dying Light On M1 - Apple Silicon - test machine: MacBook Pro 2020 8GB RAM 8 Core GPU|snippet=}}</ref>|fix= | ||
Game runs generaly fine on apple silicon. There is one issue with the DS4 controller that couldn't be detected though. The workaround for that issue is to use a more recent build of libSDL2.dylib with fixed rpath and replace the one found in the game with the new one. The maintainer of wineskin, [https://github.com/Gcenx gcenx] made such a version of libSDL2, and thus, one quick way to get the file is to download latest [https://github.com/Gcenx/WineskinServer/blob/master/Wrapper/Wineskin-2.9.0.7-rc4.app.tar.7z Wineskin wrapper] and grab the <code>libSDL2-2.0.0.dylib</code> from it. (show package contents, search for 'sdl') copy that file on your desktop, rename it to just: <code>libSDL2.dylib</code> and copy it into <code>Dying Light/DyingLightGame.app/Contents/Frameworks/</code> replacing the previous one. An interesting thing to note: that fix may also work with other SDL2 games with dysfunctional controller support. | Game runs generaly fine on apple silicon. There is one issue with the DS4 controller that couldn't be detected though. The workaround for that issue is to use a more recent build of libSDL2.dylib with fixed rpath and replace the one found in the game with the new one. The maintainer of wineskin, [https://github.com/Gcenx gcenx] made such a version of libSDL2, and thus, one quick way to get the file is to download latest [https://github.com/Gcenx/WineskinServer/blob/master/Wrapper/Wineskin-2.9.0.7-rc4.app.tar.7z Wineskin wrapper] and grab the <code>libSDL2-2.0.0.dylib</code> from it. (show package contents, search for 'sdl') copy that file on your desktop, rename it to just: <code>libSDL2.dylib</code> and copy it into <code>Dying Light/DyingLightGame.app/Contents/Frameworks/</code> replacing the previous one. An interesting thing to note: that fix may also work with other SDL2 games with dysfunctional controller support. | ||
+ | }} | ||
+ | {{Fixbox||description=controller support|ref=<ref>{{title=Dying Light On M1 - Apple Silicon - test machine: MacBook Pro 2020 8GB RAM 8 Core GPU|snippet=}}</ref>|fix= | ||
+ | Game runs generaly fine on apple silicon. There is one issue with the DS4 controller that couldn't be detected though. The workaround for that issue is to use a more recent build of libSDL2.dylib with fixed rpath and replace the one found in the game with the new one. The maintainer of wineskin, [https://github.com/Gcenx gcenx] made such a version of libSDL2, and thus, one quick way to get the file is to download latest [https://github.com/Gcenx/WineskinServer/blob/master/Wrapper/Wineskin-2.9.0.7-rc4.app.tar.7z Wineskin wrapper] and grab the <code>libSDL2-2.0.0.dylib</code> from it. (show package contents, search for 'sdl') copy that file on your desktop, rename it to just: <code>libSDL2.dylib</code> and copy it into <code>Dying Light/DyingLightGame.app/Contents/Frameworks/</code> replacing the previous one. An interesting thing to note: that fix may also work with other SDL2 games with dysfunctional controller support. | ||
}} | }} | ||
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{{References}} | {{References}} |
Revision as of 19:52, 14 March 2021
Developers | |
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Techland | |
Publishers | |
WB. Games | |
Engines | |
Chrome Engine 6 | |
Release dates | |
macOS | December 15, 2016 |
Reception | |
Metacritic | 75 |
OpenCritic | 73 |
IGDB | 81 |
Resources | |
Light PCGamingWiki | |
Apple Silicon Games | |
Availability
- See Light PCGamingWiki for Windows and/or Linux availability.
macOS Compatibility
macOS Compatibility
Method | Rating | Notes |
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Native | ||
Rosetta 2 |
General notes
controller support[1] |
---|
Game runs generaly fine on apple silicon. There is one issue with the DS4 controller that couldn't be detected though. The workaround for that issue is to use a more recent build of libSDL2.dylib with fixed rpath and replace the one found in the game with the new one. The maintainer of wineskin, gcenx made such a version of libSDL2, and thus, one quick way to get the file is to download latest Wineskin wrapper and grab the |
controller support[2] |
---|
Game runs generaly fine on apple silicon. There is one issue with the DS4 controller that couldn't be detected though. The workaround for that issue is to use a more recent build of libSDL2.dylib with fixed rpath and replace the one found in the game with the new one. The maintainer of wineskin, gcenx made such a version of libSDL2, and thus, one quick way to get the file is to download latest Wineskin wrapper and grab the |