Difference between revisions of "Dying Light"
From AppleGamingWiki, the wiki about gaming on M1 Apple silicon Macs
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|rosetta 2 = Yes | |rosetta 2 = Yes | ||
|rosetta 2 notes = | |rosetta 2 notes = | ||
− | |compatibility layer = | + | |compatibility layer = |
|compatibility layer app = | |compatibility layer app = | ||
|compatibility layer notes = | |compatibility layer notes = | ||
− | |virtualization = | + | |virtualization = |
− | |virtualization app = | + | |virtualization app = |
|virtualization notes = | |virtualization notes = | ||
|multi-booting = | |multi-booting = | ||
Line 65: | Line 65: | ||
====General notes==== | ====General notes==== | ||
− | {{Fixbox||description=controller support|ref=<ref>{{ | + | {{Fixbox||description=controller support|ref=<ref>{{title=Dying Light On M1 - Apple Silicon - test machine: MacBook Pro 2020 8GB RAM 8 Core GPU|snippet=}}</ref>|fix= |
− | Game runs fine on apple silicon. There is one issue with the DS4 controller that couldn't be detected though. The workaround for that issue is to use a more recent libSDL2 and replace the one found in the game with the new one. | + | Game runs generaly fine on apple silicon. There is one issue with the DS4 controller that couldn't be detected though. The workaround for that issue is to use a more recent libSDL2 and replace the one found in the game with the new one. |
}} | }} |
Revision as of 10:20, 14 March 2021
Developers | |
---|---|
WARNER BROS. INTERACTIVE ENTERTAINMENT | |
Publishers | |
WARNER BROS. INTERACTIVE ENTERTAINMENT | |
Engines | |
Creation Engine | |
Reception | |
Metacritic | 75 |
OpenCritic | 73 |
IGDB | 81 |
Resources | |
Light PCGamingWiki | |
Apple Silicon Games | |
WineHQ | |
Availability
- See Light PCGamingWiki for Windows and/or Linux availability.
macOS Compatibility
macOS Compatibility
Method | Rating | Notes |
---|---|---|
Native | ||
Rosetta 2 |
General notes
controller support[1] |
---|
Game runs generaly fine on apple silicon. There is one issue with the DS4 controller that couldn't be detected though. The workaround for that issue is to use a more recent libSDL2 and replace the one found in the game with the new one. |