Difference between revisions of "It Takes Two"
From AppleGamingWiki, the wiki about gaming on M1 Apple silicon Macs
Line 34: | Line 34: | ||
|ios-ipados app = na | |ios-ipados app = na | ||
|ios-ipados app notes = | |ios-ipados app notes = | ||
− | |crossover = | + | |crossover = unplayable |
− | |crossover notes = | + | |crossover notes = Black Screen(Game Not Rendering) <ref>{{Refdevice |
|user=Mhhosseini1384 | |user=Mhhosseini1384 | ||
− | |date=2021-09- | + | |date=2021-09-21 |
|device=MacBook Air M1 2020 | |device=MacBook Air M1 2020 | ||
− | |os=macOS 11. | + | |os=macOS 11.6 |
|method=CrossOver 21 | |method=CrossOver 21 | ||
|version= | |version= |
Revision as of 17:12, 21 September 2021
Developers | |
---|---|
Haze Light | |
Publishers | |
Electronic Arts | |
Engines | |
Unreal Engine 4 | |
Reception | |
Metacritic | 88 |
macOS Compatibility
Compatibility layer | Rating | Notes |
---|---|---|
CrossOver | Black Screen(Game Not Rendering) [1] | |
Virtualization | ||
Parallels | Framerate Drops On Cutscenes.[2] |
- ↑ Verified by User:Mhhosseini1384 on 2021-09-21
- Device: MacBook Air M1 2020
- OS: macOS 11.6
- Method: CrossOver 21
- Resolution: Default
- Settings: Default
- ↑ Verified by User:Mhhosseini1384 on 2021-09-12
- Device: MacBook Air M1 2020
- OS: macOS 11.3.1
- Method: Windows 11 ARM on Parallels 17
- Resolution: 1158x768
- Settings: Lowest Graphics,Resolution Scale 70
- Framerate: 20-30 FPS
- Controller: Fully Supported With Vibration
- Comment: The Game Will Be Smoother On 16GB RAM Models Due To Minimum Requirement Of The Game(8GB RAM)