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Difference between revisions of "Geometry Dash"

From AppleGamingWiki, the wiki about gaming on M1 Apple silicon Macs
m (Text replacement - "|parallels = na" to "|parallels = unknown")
m (Text replacement - "|wine = na" to "|wine = unknown")
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|crossover            = perfect
 
|crossover            = perfect
 
|crossover notes      = Stable.<ref>{{Refurl|url=https://applesilicongames.com/games/FGmZJdT9qyapzNhVNu8AFx/geometry-dash|title=Geometry Dash on Apple Silicon Games|date=2021-04-12|snippet=stable 60 FPS even on relatively high object count levels. Does not stutter or frame drop at all unlike running with Rosetta 2. On levels with very high object count, frames start to drop, as expected., turn V-Sync off for way lower input lag, no visible screen tearing}}</ref></ref>
 
|crossover notes      = Stable.<ref>{{Refurl|url=https://applesilicongames.com/games/FGmZJdT9qyapzNhVNu8AFx/geometry-dash|title=Geometry Dash on Apple Silicon Games|date=2021-04-12|snippet=stable 60 FPS even on relatively high object count levels. Does not stutter or frame drop at all unlike running with Rosetta 2. On levels with very high object count, frames start to drop, as expected., turn V-Sync off for way lower input lag, no visible screen tearing}}</ref></ref>
|wine                = na
+
|wine                = unknown
 
|wine notes          =  
 
|wine notes          =  
 
|parallels            = unknown
 
|parallels            = unknown

Revision as of 09:24, 18 April 2021

macOS Compatibility

Method Rating Notes
Rosetta 2 Playable Frame drops.[1]
Compatibility layer
CrossOver Perfect Stable.[2]</ref>
Wine Unknown
Virtualization
Parallels Unknown

References

  1. Geometry Dash on Apple Silicon Games - last accessed on 2021-04-12
    "60 FPS with occasional stutters and frame drops, Can't play levels with high object count, FPS drop so low it's unplayable"
  2. Geometry Dash on Apple Silicon Games - last accessed on 2021-04-12
    "stable 60 FPS even on relatively high object count levels. Does not stutter or frame drop at all unlike running with Rosetta 2. On levels with very high object count, frames start to drop, as expected., turn V-Sync off for way lower input lag, no visible screen tearing"