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God of War

From AppleGamingWiki, the wiki about gaming on M1 Apple silicon Macs
Revision as of 18:45, 27 September 2024 by Lynkos (talk | contribs) (Fix formatting and move/merge text into "Compatibility" section)
God of War
God of War cover
Developers
Santa Monica Studio
Publishers
Sony Interactive Entertainment
Engines
Proprietary Engine
Release dates
April 20, 2018
January 14, 2022
Reception
Metacritic 94
OpenCritic 94
IGDB 96
Taxonomy
Series God of War
Resources
PCGamingWiki
Codeweavers
God of War on HowLongToBeat
God of War on IGDB
God of War guide on StrategyWiki
God of War on MobyGames
God of War on Wikipedia

macOS Compatibility

Method Rating Notes
Native Unknown
Rosetta 2 Unknown
Compatibility layer
CrossOver Perfect Game works perfectly at 1080p.[1] Game runs stable on latest version of Crossover.[2] Running game threw a "Needs Windows 10" error, which was fixable using some IDA Freeware 8.2 jiu jitsu found online. Once fixed, runs pretty well, although on the lowest settings. There is some stuttering, but it is playable, and it looks pretty good.[3]
Wine Playable Playable using the Heroic Games Launcher with GPTK wine-7.7. Some white dot noise on characters in low light scenes, otherwise perfect.
Virtualization
Parallels Unplayable Game does not start at all, it says that the game needs windows 10 to run, even if it's running on a Win10.[4] Game ran under Parallels, but the frame rate makes it largely unplayable even on the lowest settings.[3]

Gameplay videos

References

  1. Verified by User:fayd on Feb 08, 2022
    Device: Macbook Air M1 2020
    OS: macOS 12.1 Monterey
    Method: Crossover 21.1
    Resolution: 1080p
    Framerate: 25-40 FPS
    Link: [1]
  2. Verified by User:clloak on Sep 06, 2024
    Device: M3 Pro Macbook Pro 2023
    OS: macOS 14.6.1 Sonoma
    Method: Crossover 24.0.4
    Resolution: 1800x1169
    Settings: Original
    Framerate: 60-80FPS
    Comment: Game able to stay at either 60 but was experiencing drops at higher framerates. Framerate will depend on tweaks to upscaling. 80 Frames was achieved by upscaling from lowest resolution, but overall framerate hovers around 70-75.
  3. 3.0 3.1 Verified by User:Ekunzendorf on Feb 06, 2023
  4. Verified by User:Evil1nside on Jan 15, 2022
    Device: MacMini M1 2020
    OS: macOS 12.1 Monterey
    Method: Parallels 17
    Resolution: 1050p
    Settings: Almost maxed quality
    Framerate: 25-40 FPS